| zeroth_hour |
| 1 person marked this as a favorite. |
2 scenarios left. Less than 1 week til PaizoCon.
We got really lucky and Scry'd the top of the Murder Hole. Sweetlips went to the top. That means we could finish the rest of the guys at our leisure.
Bonefist went down first. We didn't encounter a villain we didn't scout first either via my ability or random Auguries. Then Omara (I had issues because my only weapon was the Vicious Double Axe), then Hyapatia (we were pretty blessing'd out at that point) and we temp closed Fort Hazard and went to town on Sweetlips. Aided by the Biter I gave Meliski, and the -5 on Lucrehold's close.
I had the Cure in my hand and I gave it to Meliski so I could get a burst heal. It's almost like handing a Wand of Cure in PFS so that I can get healed. It's pretty fun.
| elcoderdude |
My solo team of Meliski, Jirelle and Harsk succeeded at this scenario on my first try, mainly due to scouting.
With Harsk's ability, Jirelle's Eagle ally, and Meliski's Spyglass and Farglass, the group had a lot of scouting. I scouted every villain I fought. Obviously this made a world of difference, as I didn't face a villain for which I wasn't prepared.
To fight Omara Culverin, I used the only two blessings I had on the Wisdom/Perception 15 before-you-act check (to prevent potentially 9 damage). Then Jirelle rolled a d10 and eight d4s to make the 32 check (4 d4s from discarding Brine's Sting, 2 d4s from Harsk and 2 d4s from recharging Chevalier). It helped that she was +11.
Harsk took down Horrus Riptooth without much trouble, and all that was left was for Meliski to use Arcane to defeat Sweetlips and Scurvy. It's odd that the villain for such a tough scenario has such a low check (although some characters could have difficulty with the required skills).
One strategy I used in this scenario was I explored slowly. I was so concerned with saving blessings for checks that I didn't use any blessings to explore. This strategy only works with fortunate villain placement, and may not be feasible with more characters than 3.
So, scouting is a big plus in this scenario. I'd love to hear from someone who defeated the scenario without similar luck in scouting.
| elcoderdude |
Got lucky again on this one, this time with Meliski, Amaryllis, Arabundi and Vika. Although things looked dicey at one point.
Vika power-explored Fort Hazard to avoid the start-of-turn Draugr Captain fight. Meliski came over to help. With two cards left to explore, Vika held back on a Draugr Captain fight, letting his armor soak up the damage, saving his hand for the henchman-villain fight. This seemed a good idea until the villain turned out to be Powderpot, who eliminated Vika's hand, as well as Meliski's. Vika pummelled Powderpot with her fists, then buried a fair amount of cards to close the location.
Meanwhile, Amaryllis was stuck at the Torture Pit, where an ally let her examine the deck to find a Will-o-wisp she couldn't fight. On the plus side, she made her first three con/fort 10 checks with just a d8+4.
Arabundi was stymied at Lucrehold by a Storm he had spied on top of the deck. We weren't sure we wanted to release the Storm, deciding instead to wait for Amaryllis's Scrying spell to turn up.
Vika met and failed against Sweetlips and Scurvy at the Sea Fort, only mustering 2d8+2 for the 20 Wisdom check.
Things got serious when Meliski met Hyapatia at the Shrine to Besmera with an inadequate hand. He lost the fight and discarded six cards from the top of his deck. After resetting his hand, he had three cards in his deck, and his healing spells in his discard pile.
At this point, losing a fight to Kerdak Bonefist could easily have killed Vika and Meliski.
Amaryllis turned everything around in a single turn. Boldly she stepped up to the Murder Hole, to find Captain Horrus Riptooth. With a Blessing of Gods on the discard pile and her alone at the location, the situation couldn't have been much better. But how would Amaryllis manage Riptooth's two checks, and defeat the Ruffian and Buccaneer to close the location? Answer: with a Wall of Fire and a Blizzard (the latter from Meliski). With blessing support Amaryllis succeeded at every check (using her reroll on one check against Riptooth). And searching the location turned up Sweetlips and Scurvy.
Once you've found the final villain, everything else is just execution. We closed the Shrine to Besmara (knowing Bonefist wasn't there), and spread out to temp-close the open locations. Amaryllis took out Sweetlips and Scurvy using her Crown of Charisma.
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Our group of Zarlova, Flenta, Amaryllis, and Agna were smushed hard by this one. Multiple rounds of Fort Hazard attacks before everyone could get away, no luck scouting for Villians in the decks, Agna never getting her Animals, Flenta getting stuck with the three Wisdom 16 (12+4 for the location) check Monster twice in the location that starts with 7 monsters, a 5d6 check vs. Sweetlips and Scurvy's 13 (thanks to Black Spot) failing with an 8, the odd Barrier that pulled everyone to one location...it just wasn't our night. We only closed two locations by the time we had one round of Blessings left in the deck and two of us on fumes, so we safely let it time out.
Our haul: an Item 6, a Spell 6, and a bunch of B Blessings. Poor Flenta had to banish a Weapon 5 at one point, so nothing to replace that, and Zarlova and I already have our desired spell sets. ::sigh::
Hopefully it'll go better next time.
| wkover |
| 1 person marked this as a favorite. |
This is one ugly scenario. We beat it on the very last blessing, no thanks to losing 4 blessings from the blessings deck courtesy of Fort Hazard. About halfway through we were convinced that we'd lose, and we were dreading a second play.
We only faced Sweetlips and Scurvy once (final turn!), after we first managed to defeat Omara Culverin, Powderpot, and Hyapatia. Luckily Nok-Nok has Stealth, or we'd have been in trouble. Old Salt for the win!
We never could have secured a victory without Aric/Red Raven's constant scouting. He revealed the two most difficult villains/henchmen (Riptooth, Bonefist), and we sat on their locations to temp close without encountering them.
At one point Aric was down to 3 cards in his deck because he failed to defeat Hyapatia the first time, but he was eventually revived with a hard-working Ring of Regeneration.
Nok-Nok, Gronk, Aric/RR, and Oloch only have two scenarios left, then SotS is complete.