| Lamontius |
I don't really want to give away any spoilers, but it will be good to have at least SOMEONE in the party who is good at the following:
1. Profession: Sailor
2. Bluff, Intimidate and/or a Perform skill
Diplomacy is always nice to have as an option in a party, but you'll be MUCH better off if a character or characters can cover the above two things
I am GMing this AP for a group of six players and are currently at the very end of book 3:
Captain: Vanarran Drunken Master Monk
First Mate: Aasimar Arcane Healer/Soundstriker Bard
Pilot/Helmsman: Human Conversion Sanctified Slayer Inquisitor/Pistolero Gunslinger
Boatswain: Human Sea Reaver Barbarian
Quartermaster: Tiefling Shield Champion Brawler
Ship's Cook: Human Black Blade Magus
My group...is not very diplomatic, other than the Bard, who is an excellent party face. The Inquisitor, as well, has a massive Profession: Sailor skill. So, neither area above is really necessarily the domain of the Captain. To each their own.
| Paladin of Baha-who? |
It's important for someone in the party to be good at Diplomacy, Intimidate, and Bluff. This character is often referred to as the party face. Sometimes these skills are split between different characters. Does your party have anyone with these skills? If not, your idea would likely be helpful. Inquisitors usually are good at intimidate as well. It might be worth it for another character to work on bluff. Unless your GM is ignoring that part of the AP, the second book is where you'll begin wanting to build up your Infamy, which means basically your reputation as pirates, for which social skill checks are essential.