| UberChargedChristmasTree |
Hello!
I have just started a Kobold campagin where the GM limited some starting options, so i decided to do the rare thing and start out as the poisoner rogue archetype, things went well and then unchained and variant multiclassing happened.
We could change our chars and i opted for the poisoner/serpentine bloodline sorcerer variant multiclassing. When i reach lvl 3 i will be able to do the
Serpent’s Fang (Ex): At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4 Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier.
Now i have a steady supply of poison and since poisoner builds are so rare i was wondering if you could help me build around the fact that i have an infinite amount of con damaging poison
Cheerio!