Creating a Batfolk need advice.


Homebrew and House Rules


Hi I have created a batfolk. I want to know if i need to change anything? I don't want her to be too powerful, just near as powerful as a asiamar race.

BatFolk
Humanoid 0/RP
Medium size 0/RP
30ft Speed 0/RP
Human Heritage +2 to one ability score 0/RP
Language Quality Standard; Common, Silent Speech. 0/RP
Gliding Wings 3/RP
Dark-vision 60 feet 2/RP
Prehensile Feet 1/RP
Skill Bonus 6/RP
Perception +2
Stealth +2
Fly +2
Skill Training; Climb,Stealth 1/RP
Climb Trait' Climb 20 feet and +8 bonus on climb checks 2/RP
Total RP 15

New Feats

Better Flight
Prerequisite's Batfolk, Level 5
Grants a fly speed of 40 with poor maneuverability

Echolocation
Prerequisite's Batfolk, Better Flight, Blind Fight, Level 10
Adds Blind Sight with a range of 40 feet.

Liberty's Edge

The Race is fine, for the most part. Probably about balanced with the Strix in most ways.

The Feat is pretty overpowered. Blind Sense is really quite good and not currently available without way more investment that that. I'd suggest a Feat Chain, rather than a single Feat, with the Feat you have listed having a higher level requirement (maybe 5 or 6) and a prerequisite Feat. On the bright side, that'd allow a third Feat (with about a 10th level prerequisite) to grant full-on Blindsight in the same radius. Maybe have the first Feat in the chain improve their flight maneuverability to Average.

RPG Superstar 2012 Top 32

Maybe drop the darkvision and require/grant Blind-Fight instead?

Maybe grant blindsense with a radius of 5 feet per Wisdom bonus?

Grand Lodge

2 thoughts.

First, 1st level flight is huge. Even at poor and 40ft. Might I suggest Gliding Wings (3RP) instead. With a feat that requires 5th level that allows true flight at 40ft and poor.

Also allows you to pick up climb (since if there is 1 thing bats can do well besides "see" in the dark, it is Climb). Tossing out Light sensitivity allows for the same RP total.

Second, the echolocation feat is powerful. I suggest adding Blind Fight to the list of Prereqs as well. Possibly also taking DMW's suggestion of 3 feat chain and higher level.

Side note: Any reason on level 3 and 6 for the feats?


SmiloDan wrote:

Maybe drop the darkvision and require/grant Blind-Fight instead?

Maybe grant blindsense with a radius of 5 feet per Wisdom bonus?

How much RP does Blind Fight cost?


I have Updated the BatFolk


I figured the batfolk will be fun as a alchemist that drops bombs from the air. And ninja will be fun, I figured that the prehensile feet can hold spear like weapons while flying with vanishing tricks for lots of fun.

RPG Superstar Season 9 Top 16

Have you considered the werebatkin race? My advice would be to just use that, unless you're intent on homebrewing something.


I think Batofficers need to have fly. Most Batpeople will be level one or two and there is little in fun in Batmen and batwomen that walks around like on the ground.

Grand Lodge

Cap. Darling wrote:
I think Batofficers need to have fly. Most Batpeople will be level one or two and there is little in fun in Batmen and batwomen that walks around like on the ground.

Bats are really poor fliers however. For one thing, when they land, it is more a belly flop, not a landing as birds are known for.

Additionally, I was thinking of a 3.5 race based on birds (complete blank on the actual race) who could not fly till level 5. Think it was Ebberon related (Footbow as well?). Think it was part of the ability, but as there is no RP version of that, Glide+feat seems like an appropriate fix.

I also stand by the flight at 1st level is huge. Free non dispel-able feather fall is only slightly better.


Gun Dragon wrote:

Hi I have created a batfolk. I want to know if i need to change anything? I don't want her to be too powerful, just near as powerful as a asiamar race.

BatFolk
Humanoid 0/RP
Medium size 0/RP
30ft Speed 0/RP
Human Heritage +2 to one ability score 0/RP
Language Quality Standard; Common, Silent Speech. 0/RP
Gliding Wings 3/RP
Dark-vision 60 feet 2/RP
Prehensile Feet 1/RP
Skill Bonus 6/RP
Perception +2
Stealth +2
Fly +2
Skill Training; Climb,Fly 1/RP
Climb Trait' Climb 20 feet and +8 bonus on climb checks 2/RP
Total RP 15

New Feats

Better Flight
Prerequisite's Batfolk, Level 5
Grants a fly speed of 40 with poor maneuverability

Echolocation
Prerequisite's Batfolk, Better Flight, Blind Fight, Level 9
Adds Blind Sight with a range of 40 feet.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Creating a Batfolk need advice. All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules
Horn Caps or Tine Sheaths
Set's Stuff