Making An Arcadia Campaign


Homebrew and House Rules

Grand Lodge

With the recent announcement of the Distant Shores Gazetteer and the rather dismal prospects we look to be having of ever seeing a Paizo-Published adventure path set in Arcadia for at least another 3-4 years (I'm being conservative here in my own opinion), and the wide diaspora of threads throughout this site on what to do with the unknown continent, I figured pooling our collective creative minds for various ideas that could be used for an Arcadia homebrew campaign.

Personally one potential plot hook I'd look into is the Azlant connection. Some facets of Azlant society ended up making it to Avistan and Garund prior to and during its destruction, and exploring such similar things against the wildly different backdrop of Arcadia would be nice.

What general plot hooks would you pursue in making an Arcadia campaign? Maybe there's a completely different part of campaign design you've been mentally chewing on for an inordinate amount of time.


I'm looking forward to seeing what Paizo give us on Arcadia.

Concepts I would include are lost ruins/survivours of Azlant, natives vs colonists, and exploration of a new world. I think there is a lot of potential in an Arcadian campaign.


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Arcadia resources and brainstorming thread

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