| Turgin |
Hello reader, this thread is still in idea stage currently.
I am attempting to figure out how to convert some Astartes over to Pathfinder system, just in case I ever figure on using them in game.
I have collected feedback thus far, and things look reasonably bright.
Here is the plan thus far:
Race: Astartes
Human base everywhere, with the following added:
+ 4 RP - Flexible Feat (Included in both Humans and Astartes)
+ 2 RP - Static Feat, Toughness
+ 1 RP - Racial Skills, Perception and Survival
+ 3 RP - Darkvision 120 Ft. (Space Wolves, if it need be said)
Classes:
Blood Claw:
1 Barbarian (Armored Hulk)
2 Fighter
Grey Hunter:
1 Barbarian (Armored Hulk)
2 Fighter
1 Ranger (Track in Heavy Armor, nothing else)
1 Gunslinger (Gun Tank)
Tech Equipment: (Bolt Pistol and Chainsword for Blood Claws, Grey Hunters carry all below)
+ 3 CR Boltgun; 3d6 Damage, 18-20 / x 2, 150 ft., 60 rounds
(Uses .75 Cal bolt rounds; wielder carries 9 total mag's)
+ 1 CR Aux. Gren. Launcher, 6d6, 3 shots, treat as a fireball
+ 2 CR Bolt Pistol; 3d6 Damage, 18-20 / x 2, 50 ft., 20 rounds
(Uses .75 Cal bolt rounds; 5 mag's, can go in boltgun)
+ 2 CR Chainsword; 3d8 Damage, 15-20 / x 3, Melee, Keen, Impact,
Deadly (base weapon property)
Normal Equipment:
O Yoroi "Power Armor"
+ 1 to Armor provides 1/2 the Base Armor Bonus to Touch AC,
round down
Combat Knife (Longsword)
Equipment Frame (Aurora's Guide)
Heavyload Belt
Pathfinder's Kit
Fighter's Kit
Deluxe Dungeoneer's Kit
Above Tech Equipment as needed (BC's are CR 7, GH are CR 13)
Any thoughts or replies?
Edit:
Stats:
Blood Claw:
Strength 15
Dexterity 15 (Racial +2)
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8
Grey Hunter:
+ 1 Strength at Level 4
Edit 2:
Feats:
Blood Claw:
Exotic Weapon Proficiency Firearms
Toughness
Exotic Weapon Proficiency Chainsword
Two Weapon Fighting
Power Attack
Cleave
Grey Hunter:
Add Rapid Reload from Ultimate Combat