| Pork_Chops |
So I've recently been re-creating various video game characters into Pathfinder characters, been fairly simple for now, but how would I manage making Viola into a character? I was thinking a Human Sorcerer, or possibly a Summoner to get a Eidolon.
For anyone unfamiliar with Viola, check her out here: http://soulcalibur.wikia.com/wiki/Viola
She's a fortune teller who uses her crystal ball to attack her enemies. She doesn't really cast spells, more so she uses her ball to cast attacks. She also has these claws on the fingers of her right hand.
I'm still fairly new to PF, so I'm not sure if there's a Fortune Teller archtype, or something as close as possible, and being able to use a crystal ball would be pretty important.
| LoneKnave |
Well, it's a pretty huge stretch, but you could refluff a harrow deck as a crystal ball (that returns to you every time it's thrown).
Witches have a Cartomancer archetype. Replace every mention of the Harrow deck with a crystal ball and you are pretty much done.
To properly represent her, you'd probably need some more martial power in there, and could try going for the Card Caster Magus.
OR
You could just play a normal witch (or any class with a familiar) and get Improved Familiar, and use a Harbinger Archon (looks like a mini mechanical solar system/galaxy, but can turn on the light to just look like her ball). Would allow you to move your character and the "ball" simultaneously. This build actually could be pulled off by an Eldritch Guardian fighter pretty well, using his battle buddy ball in combat, and using its commune ability outside... if it got 7 caster levels from somewhere.
EDIT: Going even more crazy, if you don't mind being Lawful Good and like the familiar idea, you can grab the Chosen One archetype. This one naturally gets the familiar at 7 and gets some very low spellcasting (that however does have some divination spells IIRC).
For the claw, you could just wear a gauntlet, use the catfolks razor claw things, or use a cestus.
| Pork_Chops |
Well, it's a pretty huge stretch, but you could refluff a harrow deck as a crystal ball (that returns to you every time it's thrown).
Witches have a Cartomancer archetype. Replace every mention of the Harrow deck with a crystal ball and you are pretty much done.
To properly represent her, you'd probably need some more martial power in there, and could try going for the Card Caster Magus.
OR
You could just play a normal witch (or any class with a familiar) and get Improved Familiar, and use a Harbinger Archon (looks like a mini mechanical solar system/galaxy, but can turn on the light to just look like her ball). Would allow you to move your character and the "ball" simultaneously. This build actually could be pulled off by an Eldritch Guardian fighter pretty well, using his battle buddy ball in combat, and using its commune ability outside... if it got 7 caster levels from somewhere.
EDIT: Going even more crazy, if you don't mind being Lawful Good and like the familiar idea, you can grab the Chosen One archetype. This one naturally gets the familiar at 7 and gets some very low spellcasting (that however does have some divination spells IIRC).
For the claw, you could just wear a gauntlet, use the catfolks razor claw things, or use a cestus.
Thanks for the help! I like the normal witch with Improved Familiar idea. I've still been getting the hang of familiars, companions, and eidolons.
| LoneKnave |
There are (for me) a few thematic problems with the normal witch, because it's a full on caster and not really much of a fighter. Also, it's INT based, and Viola to me looks like a CHA caster.
But, if you go witch, you can grab the Nails Hex to get, well, nails to act as your claw hand. It's terrible, but it's an option.
Aaaaand one more class idea for familiars would be the bloodrager (destined?) with a bloodline familiar. Eldritch scion with a bloodline familiar is also an alternative.