| zeroth_hour |
We just finished 0-6C. When I look at the doc 0-6D is indeed the worst one. 0-6E is pretty bad too, but at least we have a person with good Wisdom, good Intelligence, and good Dexterity
I thought scouting wouldn't be useful in 0-6F because I thought it was actually a Fog Bank, but it turns out that the Ranger style scouting is still okay for everything except the villain. I'll see when I actually get there.
| elcoderdude |
We played 6A with Arabundi, Vika, Amaryllis and Meliski. We conquered the scenario without difficulty. Arabundi scouted Brinebones, so we were able to set up everyone for the final battle, even if we did fight him at the Ruins with a +6 to difficulty (Black Spot countered that).
6B with the same team was somewhat harder. We have so many cards geared toward combat, but combat was an afterthought in this scenario. (We closed Scar Bay without fighting a single monster. Ouch.) This barrier-centric, ship-heavy scenario threw us for a loop.
Down to our last 12 or so turns, we still had three locations open. We had to go through every card at Fringes of the Eye because we had failed to close it. And we had a Pirate Hunting barrier sitting on top of Pinnacle Atoll, waiting for us to have the cards to make the Wisdom/Survival 14 check to defeat it.
Arabundi came over and defeated the Pirate Hunting ship using a Milani. Meliski pulled the enemy ship off the bottom of the deck. He drew the ship you can defeat by burying d4 cards; he rolled a 1 and went that route. Meliski also managed to close Fringes of the Eye.
Amaryllis surprised us all by winning a ship battle at Lonely Island (using the Crown of Charisma to succeed at a diplomacy check).
When the smoke cleared, we had four turns to go through four cards at Raker Shoals after Amaryllis scryed two barriers to the bottom of the deck. Arabundi closed it out, no problem. We poured all our blessings on his ship check and he auto-succeeded.
We're looking forward to 6C, but not 6D.
| MightyJim |
Just had our first attempt at 6b. Very annoying scenario - as soon as we drew the random ships for our party, we could tell we'd lost - nothing with structural damage reduction, nothing with a useful blessing discard ability.
Ended up spending about 6 turns stuck on a sandbar at the Fringes of the Eye. By the time we cleared it, we just needed to run down the clock without exploring, rather than die...