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From the Guide to Organized Play, v6, p30:
Playing a module or sanctioned content from an
Adventure Path from beginning to end earns a character
3 XP and 4 Prestige Points if that character is on the
medium advancement track, or 1-1/2 XP and 2 Prestige
Points for characters on the slow advancement track.
That is the basic rule, but there are exceptions and amendments.
GtOP6, Modules chapter:
Applying Credit
All players receive a Chronicle sheet unless, at the GM’s
discretion, they are replaying the module or Adventure
Path for no credit. If a player uses an existing Pathfinder
Society character for the adventure, he must apply
the Chronicle sheet to that character immediately. A
player who uses a pregenerated character must apply
the Chronicle sheet to a 1st-level character or hold the
Chronicle sheet until his character reaches the level of
the pregenerated character.
A GM who runs a module may likewise apply the
Chronicle sheet to one of her Pathfinder Society
characters. The GM must decide which of her characters
will receive the Chronicle sheet at the time when
the module or sanctioned Adventure Path content is
completed and the Chronicle sheets are filled out.
Playing a module or sanctioned content from an
Adventure Path from beginning to end earns a character
3 XP and 4 Prestige Points if that character is on the
medium advancement track, or 1-1/2 XP and 2 Prestige
Points for characters on the slow advancement track.
If a character dies and is brought back to life, the
GM must determine the rewards for that character.
The minimum possible reward is 0 gp, 1 XP and 1 PP
on the medium advancement track or 0 gp 1/2 XP, and
1/2 Prestige Point on the slow advancement track. If a
character participates in more than 2/3 of the module, she
should receive the full rewards. GMs and active players
are encouraged to hasten the return of any characters
waiting to be raised from the dead.
Players who do not complete each game session earn 1/3
fewer gold pieces, 1 less XP and 1 less Prestige Point for
each session missed. This also applies to players who join
later sessions; they receive 1/3 fewer gold pieces, 1 fewer
XP and Prestige Point for each session missed. In both
cases, players earn a minimum of 1/3 gold pieces, 1 XP and
1 Prestige Point. If a character earns more XP than she
needs to reach her next level, she may not choose to switch
advancement tracks at the new level earned.
As always, each player may receive credit for each
module or Adventure Path volume once as a player
and once as a GM, in either order. Players must accept
a Chronicle sheet for their characters the first time
they play any sanctioned content. A player may replay
sanctioned content at the GM’s discretion, but the
player may not receive more than one Chronicle sheet
per adventure. The only exceptions are Tier 1–2 modules
and sanctioned Adventure Path content. A player may
only play a Tier 1–2 module or sanctioned Adventure
Path content for credit once with a 2nd-level character,
but may use additional 1st-level characters to replay the
same content for credit.
Applying Credit
All players receive a Chronicle sheet unless, at the GM’s
discretion, they are replaying the module or Adventure
Path for no credit. If a player uses an existing Pathfinder
Society character for the adventure, he must apply
the Chronicle sheet to that character immediately. A
player who uses a pregenerated character must apply
the Chronicle sheet to a 1st-level character or hold the
Chronicle sheet until his character reaches the level of
the pregenerated character.
A GM who runs a module may likewise apply the
Chronicle sheet to one of her Pathfinder Society
characters. The GM must decide which of her characters
will receive the Chronicle sheet at the time when
the module or sanctioned Adventure Path content is
completed and the Chronicle sheets are filled out.
Playing a module or sanctioned content from an
Adventure Path from beginning to end earns a character
3 XP and 4 Prestige Points if that character is on the
medium advancement track, or 1-1/2 XP and 2 Prestige
Points for characters on the slow advancement track.
If a character dies and is brought back to life, the
GM must determine the rewards for that character.
The minimum possible reward is 0 gp, 1 XP and 1 PP
on the medium advancement track or 0 gp 1/2 XP, and
1/2 Prestige Point on the slow advancement track. If a
character participates in more than 2/3 of the module, she
should receive the full rewards. GMs and active players
are encouraged to hasten the return of any characters
waiting to be raised from the dead.
Players who do not complete each game session earn 1/3
fewer gold pieces, 1 less XP and 1 less Prestige Point for
each session missed. This also applies to players who join
later sessions; they receive 1/3 fewer gold pieces, 1 fewer
XP and Prestige Point for each session missed. In both
cases, players earn a minimum of 1/3 gold pieces, 1 XP and
1 Prestige Point. If a character earns more XP than she
needs to reach her next level, she may not choose to switch
advancement tracks at the new level earned.
As always, each player may receive credit for each
module or Adventure Path volume once as a player
and once as a GM, in either order. Players must accept
a Chronicle sheet for their characters the first time
they play any sanctioned content. A player may replay
sanctioned content at the GM’s discretion, but the
player may not receive more than one Chronicle sheet
per adventure. The only exceptions are Tier 1–2 modules
and sanctioned Adventure Path content. A player may
only play a Tier 1–2 module or sanctioned Adventure
Path content for credit once with a 2nd-level character,
but may use additional 1st-level characters to replay the
same content for credit.
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DesolateHarmony wrote:
That is the basic rule, but there are exceptions and amendments.
Notably, Free RPG Day modules grant 1 XP and 1 PP. Certain levels of the Emerald Spire alter these rewards based on character actions.
Finally, if for various reasons a character completes less than 2/3 of a module, the GM can award reduced credit, edit: as quoted.