Nagging Questions about Unchained


Rules Questions


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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

A place for me to ask various questions about Unchained in one place.

1) The Automatic Bonus Progression rules state: "Any weapon, armor, or shield special abilities on attuned items count against a character’s
enhancement bonus from attunement. To determine an attuned magic item’s enhancement bonus, subtract the cost of its special ability from the enhancement bonus granted by attunement. (This applies only to special abilities whose cost is equivalent to an enhancement bonus, not to those that cost a flat amount of gold pieces.) For example, if a character with a +3 enhancement bonus from weapon attunement wields a keen scimitar, she subtracts 1 point of her enhancement bonus (for the cost of keen), leaving her with a +2 keen scimitar. If a character doesn’t have enough of an enhancement bonus to afford the special ability (such as a 4th-level character with a vorpal longsword), she can still use the weapon’s power on its own, but the weapon gains no enhancement bonus."

Am I reading this correctly? Under this system it's impossible to have a +10 equivalent weapon? Even at 20th level, a weapon with a +5 ability will never have any Enhancement bonuses to hit?

Relatedly, how does Automatic Bonus Progression interact with ability's like a Paladin's Divine Bond or a Magus' Arcane Pool which can add temporary enhancements to a weapon?

2) Rank 10 Acrobatics Skill Unlock: "With a successful DC 20 Acrobatics check, you treat an unintentional fall as 10 feet shorter plus 10 feet for every 10 by which you exceed the DC, and treat an intentional fall as 10 feet shorter for every 10 by which you exceed the DC."

Doesn't this make it easier to reduce the damage from an unintentional fall than an intentional one, effectively a DC 30 for the latter?

3) Under the Skill Groups option, is it intended that selecting the Scholarly Group means a character is trained in *every* type of Craft and Profession skill, and the Social group means you are trained in every type of Performance? Certainly, it won't break the game, but it does seem a little odd, and the only part of the Skill Groups system that makes me a little leery.


2) Nope, they just didn't repeat the core acrobatics rule for intentionally falling 10' which is DC15. so it becomes:
unintentional DC20 for 10' +10' for each +10 over the DC
intentional DC15 for 10' +10 for each +10 over the DC.


Re: 1; I was about to open a new thread for this question. It is also very different from what is described in the preview Blog Post about this element.

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