[Everyman Gaming, LLC] Everyman Unchained: Monk Archetypes is Here!


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Everyman Unchained: Monk Archetypes is now available at Paizo! Now that Pathfinder Unchained has been officially released, why should your monk archetypes from classic Pathfinder RPG sources need to remain chained up to the core monk? Everyman Unchained gives you everything you need to break these archetypes free and play the unchained monk exactly the way it was meant to be enjoyed: YOUR way!


Question about Zen Archer, (I bought the book) It doesn't give any change for the style strikes... which you can't do because you can't flurry with your unarmed strike, any fix in the future?

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Devonsham wrote:
Question about Zen Archer, (I bought the book) It doesn't give any change for the style strikes... which you can't do because you can't flurry with your unarmed strike, any fix in the future?

Good catch. I'll look into it.

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The basic fix that I decided on was to replace style strikes with a new ability that I wrote called maneuver shot. Basically, instead of getting the effects of a style strike (which are almost all designed to be useful primarily to a melee character), you can pick a combat maneuver from a specific list and make a maneuver attempt with that maneuver once per flurry of blows. It works like Shield Slam, except the list of combat maneuvers that you can pick from is broader.


Dumb question time, does this cover the 'throwing monk archetype' from the Ranged Combat Player's Guide?

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Eric Hinkle wrote:
Dumb question time, does this cover the 'throwing monk archetype' from the Ranged Combat Player's Guide?

No. Only stuff from the Core Rulebook line. Advanced Player's Guide, Advanced Race Guide, Advanced Class Guide, Ultimate Magic, and Ultimate Combat.

If there's a demand, I could certainly tackle the Player Companion archetypes but many of those are a bit more complex then the Core Rules line. When I wrote EU: Monk Archetypes, I figured out a pattern that worked for all but three archetypes (martial artist, wildcat, and zen archer) and used it to rapidly covert all of the archetypes. (That formula is reproduced on Page 3.) But if something replaces maneuver training, which has no clear analog in the Unchained Monk, then it'd take a bit more tinkering on my part to make it fit. A bunch of the Player Companion archetypes replace maneuver training, coincidentally....

TL;DR Decent sales on Everyman Unchained: Monk Archetypes will likely lead to me making a sequel, and so far, its been decently popular.


Maneuver Master: Are all the attacks in a round required to be maneuvers, or just the extra ones?

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