LazarX
|
looking for some definitive answer on when PC attack a outsider inside a summoning circle that is bounded. The creature cannot hurt anyone inside, but can PC attack the creature and nickel and dime it to death?
The PC gets one free shot. His actions at that point, now have broken the circle, and the creature inside is now free to do whatever it wants, no longer affected by it in any way.
You've probably also royally cheesed off the person who took all that trouble to capture it in the first place.
| Gwen Smith |
WaterDragon wrote:looking for some definitive answer on when PC attack a outsider inside a summoning circle that is bounded. The creature cannot hurt anyone inside, but can PC attack the creature and nickel and dime it to death?The PC gets one free shot. His actions at that point, now have broken the circle, and the creature inside is now free to do whatever it wants, no longer affected by it in any way.
You've probably also royally cheesed off the person who took all that trouble to capture it in the first place.
I agree.
| WaterDragon |
The PC gets one free shot. His actions at that point, now have broken the circle, and the creature inside is now free to do whatever it wants, no longer affected by it in any way.
You've probably also royally cheesed off the person who took all that trouble to capture it in the first place.
I think that is great way to deal with it, but the summon circle has hardness and 50 hp, but the ranged attack actually damage the circle instead?
I have a PC fire a crossbow at it, it didn't past the demon's DR, but it still interesting to know, what happened if they keep messing with it. I think I like the idea that it would do damage to the summoning circle instead.
LazarX
|
LazarX wrote:The PC gets one free shot. His actions at that point, now have broken the circle, and the creature inside is now free to do whatever it wants, no longer affected by it in any way.
You've probably also royally cheesed off the person who took all that trouble to capture it in the first place.
I think that is great way to deal with it, but the summon circle has hardness and 50 hp, but the ranged attack actually damage the circle instead?
I have a PC fire a crossbow at it, it didn't past the demon's DR, but it still interesting to know, what happened if they keep messing with it. I think I like the idea that it would do damage to the summoning circle instead.
You're not damaging the summoning circle, you're breaking the magic covenant that enables it to work. Doing so much as dropping a single feather across or into the circle is enough to break it. That's why conjurers make their circles in side secluded and protected rooms to keep out the ignorant riff-raff.
| Zhangar |
Yeah, shooting a freaking crossbow bolt into the summoning circle should've broken it and let the monster out.
Magic Circle against Evil contains the rules for how calling diagrams work.
The creature is immediately released if anything disturbs the diagram — even a straw laid across it.
(Bolded for emphasis).
| WaterDragon |
Interesting - I can see that.
But for this specfic scenario, it say
The summoning circle serves as a holding cell for a powerful outsider, though its magic has faded considerably over the years. The circle prohibits any extra-planar beings from exiting it and traps them as dimensional lock. Magic
functions normally within the circle itself, but no one so trapped can affect anything outside the circle, as though blocked by a wall of force. Those trapped within cannot harm the circle in any way, but those outside can attack and destroy the circle like a normal object; the circle has 50 hit points, hardness 5, and can be destroyed by dispel manic with a DC 20 caster level check. The circle's outer runes contain positive energy, preventing any undead from crossing into or out of the circle.
| Guru-Meditation |
| 1 person marked this as a favorite. |
Shooting something over it doesnt disturb or damage the circle. BUT now the monster inside has a pointy wodden implement if you didnt one-shot it.
--> "Uuups. Guess this arrow i just pulled out of my leg just fell and rolled over the containment circle! How clumsy of me."
*eye winking to the Archer* "Thanks, buddy!"
*crazy slasher smile and lip-licking* before teleporting away.
Trying to hack at it? --> Grabbing the weapon and disarm attempt.
claudekennilol
|
Shooting something over it doesnt disturb or damage the circle. BUT now the monster inside has a pointy wodden implement if you didnt one-shot it.
--> "Uuups. Guess this arrow i just pulled out of my leg just fell and rolled over the containment circle! How clumsy of me."
*eye winking to the Archer* "Thanks, buddy!"
*crazy slasher smile and lip-licking* before teleporting away.Trying to hack at it? --> Grabbing the weapon and disarm attempt.
Except he hit the target and now the arrow is destroyed.
| Gwen Smith |
Interesting - I can see that.
But for this specfic scenario, it sayfrom Scenario wrote:The summoning circle serves as a holding cell for a powerful outsider, though its magic has faded considerably over the years. The circle prohibits any extra-planar beings from exiting it and traps them as dimensional lock. Magic
functions normally within the circle itself, but no one so trapped can affect anything outside the circle, as though blocked by a wall of force. Those trapped within cannot harm the circle in any way, but those outside can attack and destroy the circle like a normal object; the circle has 50 hit points, hardness 5, and can be destroyed by dispel manic with a DC 20 caster level check. The circle's outer runes contain positive energy, preventing any undead from crossing into or out of the circle.
Anytime there's a discrepancy between regular rules and specific rules given in a scenario, go with the scenario rules.
LazarX
|
Interesting - I can see that.
But for this specfic scenario, it sayfrom Scenario wrote:The summoning circle serves as a holding cell for a powerful outsider, though its magic has faded considerably over the years. The circle prohibits any extra-planar beings from exiting it and traps them as dimensional lock. Magic
functions normally within the circle itself, but no one so trapped can affect anything outside the circle, as though blocked by a wall of force. Those trapped within cannot harm the circle in any way, but those outside can attack and destroy the circle like a normal object; the circle has 50 hit points, hardness 5, and can be destroyed by dispel manic with a DC 20 caster level check. The circle's outer runes contain positive energy, preventing any undead from crossing into or out of the circle.
Scenarios can always provide exceptions to the rules. The rules on how summoning circles are created using player spells aren't necessarily the only ways to create a summoning circle.