[P.E.A.C.H.] New Brawler archetype


Homebrew and House Rules


Still in the rough draft stage of development, i put this together while looking over a Lore Warden/Maneuver Master build when i realized that brawler didn't have any general-maneuver based archetypes. Be kind to me and my baby.

Brawler Archetype

RPG Superstar Season 9 Top 16

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Cyrad wrote:
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Fixed

RPG Superstar Season 9 Top 16

It looks okay for the most part, but I do not like any of the abilities that replace maneuver training 2, 3, 4, and 5. Maneuver mastery is already pretty much maneuver training on steroids, so it doesn't feel like a fair trade, even with the loss of the AC bonus. You basically get 5 powerful abilities at the price of 1.


Cyrad wrote:
It looks okay for the most part, but I do not like any of the abilities that replace maneuver training 2, 3, 4, and 5. Maneuver mastery is already pretty much maneuver training on steroids, so it doesn't feel like a fair trade, even with the loss of the AC bonus. You basically get 5 powerful abilities at the price of 1.

With your thoughts in mind, i removed the Know Thy Enemy abilty, and had the other abilities remove more features as cost.

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