
John Lynch 106 |

So one of the inherent bonus rules in unchained are essentially you automatically get the progression of having an ability score enhancing belt, +5 armour, +5 ring of deflection, +5 amulet of natural armour and a +5 sword built into your character's progression across 20 levels (and if I've made a mistake there I'm sure someone will correct me). This cuts your WBL in half, although you no longer need to pay for the "Big Six".
It's accepted that some classes (such as wizards) spend more money on consumables (copying spells into their spellbook) then other classes (such as sorcerers). I was wondering where gunslingers using the Core Rules fit into this spectrum. Are they, using the core rules, likely to forgoe getting the Big Six to help pay for consumables (their bullets and such)? If so, will they get a significant boost or a signficant nerf if played under the Inherent Bonus rules?
I've never played in a game that had gunslingers before (typically self-imposed ban by all players as everyone felt they were too good) so I have no frame of reference under which to judge the effect the Inherent Bonus rules will have on them.

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Gunslingers, in my experience, craft their own ammunition. And it's so cheap for them that they don't really have to forgo any major items at all, much less any of the Big Six. They craft normal bullets for 10% of the base price, and alchemical bullets at 50% of the base price. They don't generally need to spend much on ammunition, so it's generally not an issue.