Fiddich
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We're a group of 6 starting the RotRL, and we're trying to organize our party and I thought a little direction would be helpful.
Info:
Group Dynamics: We're not a power-gaming/min-maxing group, we're out for fun and light RP with some good story and blood-letting. We have 6 in group, because invariably someone cant make it.
So far our group is comprised of:
1) sorceror of some sort
2) trip type fighter who uses a net
3) halfling barbarian titan mauler or halfling bloodrager
4) ogre or orc brawler (ogre if the gm will allow it)
5) likely summoner
--> halfling barbarian/bloodrager will have some "anger control issues" and the ogre/orc brawler will be a pacifist-in-training who thinks the halfling is his brother....for the funs!
Anyway, what I am looking for is a recommendation on an archetype that might be handy to have given the adventures. No spoilers please, but is there something in the AP we will have total problems with if we dont have access to a particular skill/spell set. Obviously, we have no healing. However,, UMD for the win and its for the funs!
Thanks for the consideration.
Fid.
| Wiggz |
We're a group of 6 starting the RotRL, and we're trying to organize our party and I thought a little direction would be helpful.
Info:
Group Dynamics: We're not a power-gaming/min-maxing group, we're out for fun and light RP with some good story and blood-letting. We have 6 in group, because invariably someone cant make it.
So far our group is comprised of:
1) sorceror of some sort
2) trip type fighter who uses a net
3) halfling barbarian titan mauler or halfling bloodrager
4) ogre or orc brawler (ogre if the gm will allow it)
5) likely summoner--> halfling barbarian/bloodrager will have some "anger control issues" and the ogre/orc brawler will be a pacifist-in-training who thinks the halfling is his brother....for the funs!
Anyway, what I am looking for is a recommendation on an archetype that might be handy to have given the adventures. No spoilers please, but is there something in the AP we will have total problems with if we dont have access to a particular skill/spell set. Obviously, we have no healing. However,, UMD for the win and its for the funs!
Thanks for the consideration.
For this AP your Sorcerer will likely be better suited as a controller type, like Fey or Serpentine bloodlines than a more traditional blastery. Grab some buffs like Haste or Communal Prot vs. Evil for situations where control might not be effective.
I think your Fighter will be very underwhelmed with his performance as the game progresses. A Ranger would be a much better option in my opinion. Just throwing that out there as someone whom has both played through the AP and is running it for the second time.
You also seem to be lacking any sort of legitimate ranged threat. Enemies will make you pay for that, once they realize it.
Definitely think you're light on healing. I can make some specific recommendations but what matters most is having fun - the best character in the world won;t serve if you don't enjoy it.
My recommendation would be a Dwarven Madness/Glory Cleric, someone who is fanatical when it comes to fighting evil and doing right. You'll get some of the best buffs/debuffs in the game, you'll be an effective healer between fights and you'll be able to fill several holes in your current group. Let me know and I can show you a sample build, but keep in mind this play-style is more a caretaker for the group in and out of combat than someone who jumps in and mixes it up or puts out a ton of damage - the damage he deals will be the damage the rest of the group is able to deal because of him.