Tumor familiar & Hand's Detachment


Rules Questions


Hello i want to know if those two feat work together and get you two "Familiar" ?

Cause based on the wording its seems like Hand's Detachment doesnt really count as a familiar so i could have both of them right? Or maybe i missed something.
And i was also wondering about the Tumor familiar cause in the desc it doesnt said (level stack for dermining its ability) like most of archetype/class that give familiar, so can you get another familiar (from wizard for exemple) and the tumor familiar?

If those two are special cases are there other like them?


Generally, you can only get 'one' familiar, as pretty much all sources refer back to the wizard class to determine how it works, and the entry for familiars specify adding together all levels to figure out the effective wizard level.

Now, there is no explicit line of text that says you can't have more than one, but the language is written in such a way as to never acknowledge having more than one. Even familiar-adjacent abilities (like bonded items, or blackblades) specify that you can't have that ability and a familiar at the same time. There may be some exceptions where a specific class feature (or a spell) allows for more than one at any given time, but you have to examine those individually as they come up.


the writer's tried to funnel everything through a class granting ability directing other classes that get the same ability to stack with it rather than granting another familiar. So it's heavily implied... yes, they could have just said it and end the fallacious interpretations.

CRB FAQ Select new familiar, 2011 dismiss to select a new one

CRB FAQ Impv'd Familiar, 2016 oddities about unusual familiars

Familiar Figment:I2 Create an illusory duplicate of your familiar to fool enemies.

Blood Sentinel:T3 spell ... The animal is bonded to you as if it were a familiar, and it has the abilities of a familiar (use your caster level as your effective wizard level to determine its abilities), ... This spell has no effect if you already have a familiar or another blood sentinel. So the spell is telling you that you get ONE, even if temporary.

Duplicate Familiar:C4 Create a duplicate of your familiar. You create a duplicate of a familiar. The familiar’s master can use the duplicate as if it were his familiar in all respects, though he doesn’t gain the bonus special ability from more than one familiar at a time. When the spell’s duration expires, the familiar duplicate shrivels into nothing, even if petrified or otherwise transformed. it is a "duplicate" and only acts like a familiar for the caster.

Transfer Familiar:K6 Temporarily grant control of your familiar to another creature. You temporarily grant control of your familiar to another willing creature. ... You lose all of these benefits for the duration of the spell. If the target already has a familiar, the spell fails. Again, only ONE familiar.


Adamarh wrote:
... its seems like Hand's Detachment doesnt really count as a familiar ...

the [Not PFS]Possessed Hand feat is not a familiar or animal companion.

[Not PFS]Hand's Autonomy feat still just some actions and buffing.
[Not PFS]Hand's Detachment feat ...The hand acts as a wizard’s familiar, using your character level as your effective wizard level, except ...If you have the familiar class feature, you can choose for your possessed hand to become your familiar, granting it all familiar abilities as normal. ... so here the crawling hand gains some sentience etc along with half your HPs. It can become your familiar. Mechanically it's a 3 feat pet that's likely to absorb an attack sequence and die to regenerate a few days later. Meanwhile you're down a hand and its buffs, can only use some weapons, etc...


“3 feat pet” isn’t really fair. Possessed hand is a +1 to attack and damage with some other minor perks. And autonomy is an improvement to dual wielding with some other minor perks. People will certainly stop on either one of those feats and never progress to detachment.


Melkiador wrote:
“3 feat pet” isn’t really fair. Possessed hand is a +1 to attack and damage with some other minor perks. And autonomy is an improvement to dual wielding with some other minor perks. People will certainly stop on either one of those feats and never progress to detachment.

Its totally worth it to progress the hand to the Detachment stage, simply to get access to familiar archetypes.


It can be worth it, but it’s not the default assumption on taking the first two feats. The first two feats are pretty solid on their own. And it is slightly counter to the 2nd feat, as dual wielding is harder when you are down a hand.


crawling Hand CR 0.5 NE Diminutive undead hmnd. Not an improved familiar. UMD of Master's ranks +2...

Way easier to dip into Wizard and pick up a familiar if you really want one. Then just 1 feat with class levels for Impv'd Fmlr and a Brownie, Soulbound Doll, etc... the other two feats could be Metamagics.

easier to use Animate Dead:N4 with GM approval (as it's just skeletons, zombies, and variants). Once destroyed you just create more... no biggie. Otherwise get your GM to approve Crawling Hand on your Summon Monster 1 list.

I'd rather have a bonded object


What are you looking to gain by having multiple familiars? Familiars are not good combatants so having multiple familiars to fight for you is not going to be that helpful.

Normally when you have multiple classes that grant familiars they stack with each other to determine the abilities of the familiar. The following was from the familiar section of AoN. “Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master's level.” That indicates classes with the familiar class ability do not gain multiple familiars.

Benefit: You can remove your possessed hand, allowing the possessing spirit to animate and control its motion. Removing or reattaching your possessed hand is a fullround action. This deals no damage to you, but you can’t use the hand while it is removed. The hand acts as a wizard’s familiar, using your character level as your effective wizard level, except it doesn’t gain the alertness, share spells, deliver touch spells, spell resistance, or scry on familiar abilities. Use the statistics for a crawling hand (Pathfinder RPG Bestiary 2 59) to represent the detached hand, save that the hand isn’t undead, doesn’t have the mark quarry ability, and shares your alignment. If the hand is destroyed, the spirit regenerates your missing hand in 2d4 days. This process can be accelerated by regenerate or similar magic. You cannot use the Possessed Hand feat or any feat with the Possessed Hand feat as a prerequisite until the hand is fully regenerated. If you have the familiar class feature, you can choose for your possessed hand to become your familiar, granting it all familiar abilities as normal. If selected as a familiar, your possessed hand grants you a +3 bonus on Sleight of Hand checks.

The Hand’s Detachment feat says it acts as a familiar, but it gives the option of choosing for your detached hand to become your familiar. That fact it gives you a choice indicates that if you do not want the detached hand to become your familiar it does not. The detached hand does not gain all the abilities of a familiar (unless you choose for it to be your familiar). The detached hand is not really a familiar it is just using some of the stats of a familiar to define it. So, you could have a detached hand and a familiar, but unless the other ability granting the familiar has clause similar to Hand’s Detachment you cannot have more than a single familiar and a detached hand.

I am also pretty sure you cannot use familiar archetypes with Hand's Detachment. Since the Detached hand lacks the abilities those trade out it does not qualify for the archetypes.


Mysterious Stranger wrote:
I am also pretty sure you cannot use familiar archetypes with Hand's Detachment. Since the Detached hand lacks the abilities those trade out it does not qualify for the archetypes.

You are correct that it wont qualify for those archetypes, unless you choose it to be your actual familiar.

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