Silver Crusade Flavor for Mammoth Lords Barbarian


Pathfinder Society

Dark Archive

Can anyone think of any good silver crusade flavored feats, trait, or class abilities that would work well for a CG barbarian?

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

There is a trait that reduces the penalty to deal nonlethal damage with weapons. Barbarians have a couple of nice totems (the rage power kind), that work well against evil outsiders.

Do you have a character concept in mind ?

Liberty's Edge 5/5 5/5

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Sebastian Hirsch wrote:
There is a trait that reduces the penalty to deal nonlethal damage with weapons. Barbarians have a couple of nice totems (the rage power kind), that work well against evil outsiders.

WHAT?!

Dark Archive

Sebastian Hirsch wrote:

There is a trait that reduces the penalty to deal nonlethal damage with weapons. Barbarians have a couple of nice totems (the rage power kind), that work well against evil outsiders.

Do you have a character concept in mind ?

I helped a friend throw together a barbarian in 5 minutes to play along side a grandfathered Aasimar I had never gotten around to playing, which ended up as a Mammoth Lord Tribe Hunter with a Celestial T-Rex animal comp.

It was basically war hammer, shield, speed, and hit points. We're wanting to flesh it out more, but Barbarian is one of the few classes I've never played in depth much in pathfinder, someone else always is already playing a barbarian, and melee smash is very rarely the thing lacking at a table.

I know there is a fiend Totem rage power tree, is there a celestial version? Are there some option in some of the good focused splat books(of which I have less knowledge than I'd like) for smashing face in the name of good? Most of the Barbarian options in Demon-slayer's handbook are about ripping out organs and feasting on them.

The typical barbarian is played as a fairly amorally, rage-fuel sociopath who commits violence mostly for violence's sake. I'm looking for ideas and mechanics to make a different kind of barbarian(not completely different, but enough to clearly show).

Scarab Sages

Victor Zajic wrote:
The typical barbarian is played as a fairly amorally, rage-fuel sociopath who commits violence mostly for violence's sake. I'm looking for ideas and mechanics to make a different kind of barbarian(not completely different, but enough to clearly show).

If you wanted to do a Dex based tanky Barbarian you could try out the Urban Barbarian:

Urban Barbarian wrote:
Controlled Rage (Ex): When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.

I've got one mixed with Martial Artist Monk, and it's alot of fun.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

At this point, waiting a couple of days until the unchained barbarian has materialized might be a decent idea.

That said, the celestial and world serpent totems might serve you well.

Grand Lodge 5/5

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Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Are you set on the barbarian?

A celestial or destined bloodline bloodrager focussing on non-lethal damage via Bludgeoner might have the flavor you are looking for?

Also I'd probably switch the warhammer for an earth breaker.

Liberty's Edge 3/5

THUNDERLIPS! wrote:
Sebastian Hirsch wrote:
There is a trait that reduces the penalty to deal nonlethal damage with weapons. Barbarians have a couple of nice totems (the rage power kind), that work well against evil outsiders.

WHAT?!

Hey THUNDERLIPS! -

You can pull your swings so they don't hit as hard, and knock your foes unconscious instead of caving their skulls in. Some people have the ability to reduce the penalty to their accuracy when they do that.

Apparently the good guys aren't allowed to kill their foes.

- Kain

Silver Crusade

William "Kain" Burkhauer wrote:
THUNDERLIPS! wrote:
Sebastian Hirsch wrote:
There is a trait that reduces the penalty to deal nonlethal damage with weapons. Barbarians have a couple of nice totems (the rage power kind), that work well against evil outsiders.

WHAT?!

Hey THUNDERLIPS! -

You can pull your swings so they don't hit as hard, and knock your foes unconscious instead of caving their skulls in. Some people have the ability to reduce the penalty to their accuracy when they do that.

Apparently the good guys aren't allowed to kill their foes.

- Kain

I kill my foes all the time, thank you very much. :p

2/5

Weapon of Peace from the Champions of Purity booklet reduces the penalty by 2. Faction card for Silver Crusade lets you reduce this by another 2; so between the two of them you've got the option of attacking for nonlethal at no penalty.

I'll be taking this for my swashbuckler, because I enjoy drawing the ire of my GMs and fellow players when I announce I'm dealing nonlethal damage and attempting to keep my foes from dying.

Grand Lodge 4/5

illyume wrote:

Weapon of Peace from the Champions of Purity booklet reduces the penalty by 2. Faction card for Silver Crusade lets you reduce this by another 2; so between the two of them you've got the option of attacking for nonlethal at no penalty.

I'll be taking this for my swashbuckler, because I enjoy drawing the ire of my GMs and fellow players when I announce I'm dealing nonlethal damage and attempting to keep my foes from dying.

Heh. One of my primary PCs can deal nonlethal without penalty, without using Weapon of Peace or faction card shenanigans.

Of course, he had to spend a few feats to get there, and only has a 1d3 weapon damage die. But he does get to attack at 15', and get AoOs at both 5' & 10' with his weapon...

Spoiler:
Whip. EWP: Whip, Weapon Focus: Whip, Whip Mastery (gets lethal option, no longer provokes, and damage is no longer prevented by armor), and Improved Whip Mastery (Gets a threatened area)

For even less effort, a sap is the best way to go. Have a couple of backup, lethal, weapons available, if you have to deal with things that are immune to nonlethal, and that you don't want to capture anyhow, like undead and golems...

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