Help me Optimize this build


Advice


I wanted to gestalt together the Brawler with the Arcanist.
Yes I know Arcanist needs Int and Cha for its abilities and Brawler needs Con and Str at least in good portions.

But lets assume I have the point buy to cover the needed MADness.

The reason for this combo is a build that can adapt and is flexible and with the Flexible feats and the ability to choose spells known per day I would say that gives a good bit of flexibility to it.

Dark Archive

The Thunderer wrote:

I wanted to gestalt together the Brawler with the Arcanist.

Yes I know Arcanist needs Int and Cha for its abilities and Brawler needs Con and Str at least in good portions.

But lets assume I have the point buy to cover the needed MADness.

The reason for this combo is a build that can adapt and is flexible and with the Flexible feats and the ability to choose spells known per day I would say that gives a good bit of flexibility to it.

Um. Bloodrager?


Edit:
Look I know the Bloodrager can cast spells while raging, but it does not gain very many good spells, not when compared to other class spell lists. It also does not start gaining spells till 4th level.

But I am not looking to cast a little bit of spells on top of physical attacking, I am looking for a way to be at least functional in both fields, 9th level spells gives a lot of power and wide array of uses outside of just "Bomar make big boom". Brawler gives the ability to punch and use a few close range weapons to some degree at least enough to keep from being one shotted as a caster type.

Dark Archive

The Thunderer wrote:

Edit:

Look I know the Bloodrager can cast spells while raging, but it does not gain very many good spells, not when compared to other class spell lists. It also does not start gaining spells till 4th level.

But I am not looking to cast a little bit of spells on top of physical attacking, I am looking for a way to be at least functional in both fields, 9th level spells gives a lot of power and wide array of uses outside of just "Bomar make big boom". Brawler gives the ability to punch and use a few close range weapons to some degree at least enough to keep from being one shotted as a caster type.

OK, thats a bit more info.

First, if you want to actually use those 9th level spells, you need to get to 18th Arcanist, leaving 2 levels for brawler.

Thats a BAB of 11 at 20th level.

Then, you need STR, CON, INT, CHA at 14 or better at a minimum, presumably at least one of those at 16. But, you said you assume build points to take care of that.

1 bonus feat, so 11 or 12 feats over all (if you get the human bonus feat)

An arch exists for a free focus weapon with the arcanist, so thats something.

Over all, this would be a very, very difficult build to make viable and would take some real crunching to put together. Also, obviously, you would have to focus on the Arcanist b/c of the level slit between the 2 classes.

If your building this more for Roleplaying reasons, it could be cool, but from a min/max or optimized build stand point, I think you would be hard pressed to make it anything but a slightly different Arcanist overall.

Sorry, I wanted to be more helpful overall, but I can't think of anything that makes this worthwhile, at least based on the idea that you want to get to 9th level spells.

I love crane style, and if you have the feats / pre-reqs, it always worth a look.

Have you thought of maybe going to the spell gun arch of the gunslinger for touch attacks to make up for the lower over all BAB, focus weapon for crafting easily and casting spells with the gun attack? that is a possible build I could mix with the Arcanist. And as a ranged build the stat need is a little less spread out. (DEX, INT, CHA with a minor in CON)


Haster wrote:
The Thunderer wrote:

Edit:

Look I know the Bloodrager can cast spells while raging, but it does not gain very many good spells, not when compared to other class spell lists. It also does not start gaining spells till 4th level.

But I am not looking to cast a little bit of spells on top of physical attacking, I am looking for a way to be at least functional in both fields, 9th level spells gives a lot of power and wide array of uses outside of just "Bomar make big boom". Brawler gives the ability to punch and use a few close range weapons to some degree at least enough to keep from being one shotted as a caster type.

OK, thats a bit more info.

First, if you want to actually use those 9th level spells, you need to get to 18th Arcanist, leaving 2 levels for brawler.

Thats a BAB of 11 at 20th level.

Then, you need STR, CON, INT, CHA at 14 or better at a minimum, presumably at least one of those at 16. But, you said you assume build points to take care of that.

1 bonus feat, so 11 or 12 feats over all (if you get the human bonus feat)

An arch exists for a free focus weapon with the arcanist, so thats something.

Over all, this would be a very, very difficult build to make viable and would take some real crunching to put together. Also, obviously, you would have to focus on the Arcanist b/c of the level slit between the 2 classes.

If your building this more for Roleplaying reasons, it could be cool, but from a min/max or optimized build stand point, I think you would be hard pressed to make it anything but a slightly different Arcanist overall.

Sorry, I wanted to be more helpful overall, but I can't think of anything that makes this worthwhile, at least based on the idea that you want to get to 9th level spells.

I love crane style, and if you have the feats / pre-reqs, it always worth a look.

Have you thought of maybe going to the spell gun arch of the gunslinger for touch attacks to make up for the lower over all BAB, focus weapon for crafting easily and casting...

I think the OP is talking about gestalt rules from 3.5's unearthed arcana.


The Thunderer wrote:

I wanted to gestalt together the Brawler with the Arcanist.

Yes I know Arcanist needs Int and Cha for its abilities and Brawler needs Con and Str at least in good portions.

But lets assume I have the point buy to cover the needed MADness.

The reason for this combo is a build that can adapt and is flexible and with the Flexible feats and the ability to choose spells known per day I would say that gives a good bit of flexibility to it.

Highlighted for Ease.

Spellslinger is an Archetype of the Wizard not the Gunslinger, unless they added a new Archetype I was unaware of.

Gestalt it would be Brawler 20//Arcanist 20
But using 1 character progression of feats.


The Thunderer wrote:
The Thunderer wrote:

I wanted to gestalt together the Brawler with the Arcanist.

Yes I know Arcanist needs Int and Cha for its abilities and Brawler needs Con and Str at least in good portions.

But lets assume I have the point buy to cover the needed MADness.

The reason for this combo is a build that can adapt and is flexible and with the Flexible feats and the ability to choose spells known per day I would say that gives a good bit of flexibility to it.

Highlighted for Ease.

Spellslinger is an Archetype of the Wizard not the Gunslinger, unless they added a new Archetype I was unaware of.

Gestalt it would be Brawler 20//Arcanist 20
But using 1 character progression of feats.

I think you would be well advised to put together a preliminary build and post it here. That way folks can help you with choices rather than asking them to do ALL the leg work for you.

Dark Archive

AH! my mistake, and apologies for the misunderstanding.

I will stop infecting your thread with inappropriate information.

As a side note, apparently you learn something new everyday... every time I read "gestalt" in these or other threads, I think it's being used generically based on it's definition...

ge·stalt
ɡəˈSHtält,-ˈSHtôlt/
noun: gestalt; plural noun: gestalts; noun: Gestalt; plural noun: Gestalts
An organized whole that is perceived as more than the sum of its parts.

I was unaware of any actual rule regarding Gestalt character building, having run away from 3.5 after... well, I can't remember but the net result was prepping as a GM became extremely time consuming to keep up with the players and it was just too much.


I second on the preliminary build.

RPG Superstar 2012 Top 32

Truthfully, the two don't synergize very well... They get you full BAB and all good saves but you generally either have fight or cast spells, neither class has abilities that benefit the other at their strength, and you have to choose to either invest feats to wear armor or have a wizard AC... if you really want to try it, I'd suggest doing a reach build- take a polearm and combat reflexes, you'll need a high Str, Dex, and Int (and to avoid Cha based arcane talents)... Use your swift and standard actions to play like an arcanist, use your move actions to position yourself to get some AoOs- you can also use martial flexibility to pick up maneuver feats or to boost your survivability.

Two other options...

  • Sorcerer has an archetype called eldritch scrapper that gets martial flexibility... It's not an archetype that normally gets much use but it can be pretty handy in gestalt... pair that with bloodrager and the feat that lets you cast spells from another class while bloodraging and you'll have a pretty decent melee caster. Armor/AC will still be an issue, you wouldn't have quite as much flexibility with your spells, and you'll have a poor Ref save (though that's the least important save), but overall I think it would work better than brawler/arcanist.
  • This one isn't quite as high on survivability, but an arcanist/magus could be really good... The kensai archetype would solve your AC problem and get more mileage out of your Int... The blade adept archetype would provide even more melee prowess... You don't get full BAB/d10 but you have even more spells and probably the highest damage output of the 3... Use a Dex build for combat and take the arcane deed arcana to pick up precision damage and broad study to be able to cast any spell from either cast and be able to fight in the same round- take arcane accuracy on your arcanist side and you should have no trouble hitting ever.

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