
Dilwyn Blevins |

I'm not a dog person, but even I gotta admit that's a pretty darn cute dog :)
@Zal, since the Obscuring Mist is a spread it partially goes around corners. So even with the reduced distance for going around a corner you should be within the area of effect, giving you some (20%) concealment from any AOOs if/when you want to move.

Hilde Tuva |

I would like something very cinematic (and maybe not very wise). DM: Fell free to say it doesn't work if it doesn't.
Feline-Hilde screams at being unable to hit anything, but smiles at the appearance of new enemies.
She run past all of her allies, and lunges herself against one of them!
"Arrrgggg!"
The will try to Bull Rush the one diagonal from Zaladriel, provoking an AoO. If successful she would push it back, following it, as far as she is able, to open some space for the others.
Raging Bull Rush Attempt: 1d20 + 8 ⇒ (2) + 8 = 10
Not as cinematic as I had envisioned it :(

Kit 'Skylark' Bridger |

Kit will try to swap places with someone. I suppose you want these alive as well! Kit says as he does another non-lethal attack.
Attack (Non-Lethal): 1d20 + 7 - 4 + 2 ⇒ (13) + 7 - 4 + 2 = 18
Damage (Non-Lethal): 1d12 + 6 ⇒ (12) + 6 = 18

Zaladrel Orain |

Zal will move back as others move up
-Posted with Wayfinder

DM Papa.DRB |

Foe;unarmed: 1d20 + 1 ⇒ (9) + 1 = 101d4 + 3 ⇒ (2) + 3 = 5 vs Hilde AC 14
Kit;20% miss chance: 1d100 ⇒ 95 1-20 miss
Save vs sleep;+1: 3d20 ⇒ (6, 3, 19) = 28 vs DC 15
Foe;unarmed: 1d100 ⇒ 751d20 + 1 ⇒ (11) + 1 = 121d4 + 3 ⇒ (3) + 3 = 6 vs Hilde AC 14 (1-20 miss)
The only standing foe swings at Hilde with its fist, but misses.
Next?
Level Map Updated
Iskender UP
Init (HP Cur/Max, AC)
Iskender 20 (16/16, 17)
Dilwyn 10 (24/24, 16)
Hilde 10 (24/30, 14)
Kit 7 (26/26, 19)
Zaladrel 5 (15/15, 19)
Foe(s) 3
Obscuring Mist - 19/20 rounds remaining. Everyone is in it. 20% miss chance if you are next to the creatures.

Kit 'Skylark' Bridger |

1 or 2 miss: 1d10 ⇒ 3
Attack(Non-Lethal): 1d20 + 7 - 4 + 2 ⇒ (6) + 7 - 4 + 2 = 11
In trying to do non-lethal damage, Kit, by turning his axe slightly, has his aim thrown off.

Dilwyn Blevins |

Round 4, Initiative Count 20
Dilwyn watches with a wry smile as the forms of the others push past him through the fog, pretty much the exact inverse of the plan he'd hoped to put into motion. He finds the result amusing rather than frustrating, though. It's not like anybody ever nominated him to be the strategist and, in retrospect, he probably should have realized that Hilde would be unlikely to respond well to any plan that's more defensive in nature than offensive. But at least he's pretty sure that Iskender and Zaladriel have used the cover, such as it is, to get back away from the change in front lines.
He has a moment of internal debate before deciding that the mist is more trouble than its worth in an offensive strategy, and concentrates on dispersing it before moving through the door into the hall to see what it is they're up against.
Standard Action to dismiss obscuring mist, Move action to get up behind Hilde and Kit, Swift action to feel a tad silly :P

Hilde Tuva |

Hilde feels Iskender healing her, and smiles with new energy.
She don't attack. She stands in front of the creature, arms at her sides, clawed hands facing forward, and looks deeply at the creature's eyes, with all the intensity she can muster.
And she let out a deep growl, a hunting growl.
She delays, if the creature attacks or makes a run for it it will be the last thing it does. She will pursue if needed. If it surrenders, it will live to see another day. Maybe.
Attack Raging Claw (PA): 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 8 ⇒ (2) + 8 = 10
If it attacks and don't move.
Attack Raging Claw 2 (PA): 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Well, maybe it will live for another round.

Zaladrel Orain |

Zaladrel stands aside and lets the fight continue.

DM Papa.DRB |

Foe: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 4 ⇒ (1) + 4 = 5 vs AC 12 HIlde
The creature, now having a clear view at Hilde swings its axe and undoes most of the healing on her.
After continuing the fight, Hilde continues to rage and downs the creature, killing it.
"The two that are asleep will only be that way for a minute or two, so do what you need to do before they wake up. Have you seen this kind of device before, or know what it is?" Andretta asks pointing at the device on the creatures, with tubes running into its body.
Next?
Level Map Updated
(HP Cur/Max, AC)
Iskender (16/16, 17)
Dilwyn (24/24, 16)
Hilde (25/30, 14)
Kit (26/26, 19)
Zaladrel (15/15, 19)

Iskender |

"Yes, we saw them earlier. I don't know how they work exactly, and not being an expert, I propose at least severing all of the connections to their bodies, or pulling those tubes out. They appear to be controlling them, so let's try something."
Iskender again heals Hilde...
CLW: 1d8 + 2 ⇒ (7) + 2 = 9

Kit 'Skylark' Bridger |

Kit tries to find something to tie the prisoners up. I really don't want to fight these..uh..whatever they are again!
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
If I am going to roll a natural 20, I better find some rope!

Kit 'Skylark' Bridger |

hmmm...I hate to waste a natural 20, but I don't know if Kit will just start searching Hilde's backpack. :P
Kit will take the rope from Hilde and start tying up the sleeping whatever they are.

Dilwyn Blevins |

While Hilde and Kit deal with the unconscious attackers, Dilwyn joins in the discussion with Iskender and their new friend.
"When we encountered this sort of thing before," he elaborates, "we were able to restore the victim to mostly normal functioning. The poor fellow was an emotional wreck afterwards, though. The controlling entity made him do some rather unpleasant things and he remained consciously observing the whole time without being able to stop it." As he talks he bends down and tries to remove the equipment as safely as he can.
Heal: 1d20 + 9 ⇒ (3) + 9 = 12
"The one that was in control before was an entity called Vuelib. Is that a name you've ever heard before? We were fairly convinced that we'd found and dealt with this Vuelib at the time, but it is certainly possible that we were mistaken about either side of that equation. It was some sort of ooze creature, and I usually can't make heads or tails of those. You know, since they don't have either of 'em."

Zaladrel Orain |

heal: 1d20 + 6 ⇒ (1) + 6 = 7
Zaladrel works to help tie up the creatures taking the opportunity to examine the connections to see if just yanking them out would hurt and more or less. The elf decides it doesn't really matter and waits for the first one to be tied up before cutting the tubed connections.
Hoping to react fast enough if some negative thing happens but with that heal roll? "Huh blood. Is that...bad?"

DM Papa.DRB |

?: 1d20 ⇒ 91d4 ⇒ 2
Zaladrel and Iskender cut the tubes on one of the harness that is attached to the creature, and it goes into spasms and dies.
While figuring out what to do next, you take a quick look into the room where the three foes came from, south of where you are, and see a stone chamber contains several more dark green, leathery cylinders, all with open hatches along the walls. Eight humanoid bodies lie side by side on the floor, each one with a single puncture wound at the base of their skulls. It is obvious that they were coup de grace.
Next?
Level Map Updated

Dilwyn Blevins |

"Maybe nowhere," Dilwyn suggests. "Perhaps these have been the same ones over and over again. I can't really tell them apart." He frowns.
"Speaking of not telling things apart," he says once it looks like they've made it all the way back around to the room from which they've started. "So far there hasn't been any way out. But there has to be, right? Unless they teleported us in, I suppose."
Is that a door on the right side of the central pillar? I'm not sure.

Hilde Tuva |

Hilde recover from Fatigue?
Seeing that the creature died without its harness, Hilde moves towards the biggest live and tied one and slaps it, hard, to wake it up.
Once woken up, she will start slapping until it starts taking some sense, or she is stopped.

DM Papa.DRB |

?: 1d20 ⇒ 41d4 ⇒ 4
Now that the three remaining creatures are asleep or disabled, but also tied securely, you begin to wonder how everyone got here, as well as what the creatures are. Hilde, meanwhile has had enough and starts shaking one of the creatures that was asleep, waking it and the creature begins to grunt and growl in a language that none of you are familiar with.
"That is the Ultari language and it is not saying nice things to you" says Andretta as she stares at the creature. "I have heard of these things" as she looks over the harness and tubes attached to the creature. "I believe the creatures are called Klaven, and they are the almost mindless slaves of others. Perhaps we should see if the door on the central pillar leads somewhere?"
Next?
Level Map Updated
Everyone please level up to Level 3. Update alias, tagline and put updates in the discussion thread, thanks.

Hilde Tuva |

"That is the Ultari language and it is not saying nice things to you" says Andretta as she stares at the creature.
Hilde smiles, look at the creature approvingly, and proceeds to beat it back to unconsciousness.
She stands, and gets a knife out, and points at the unconscious creatures, asking for approval to kill them.
Dilwyn Blevins |

As Dilwyn looks around at the various doors that exit this ring-like hallway with confusion, it occurs to him that he's been thinking only of moving radially outward to get away and has given no thought to the notion of moving inward. He makes a quick circle around it, getting a feel for how big it is. The answer is not very, but it could be big enough for a ladder at least. As he looks he does, indeed, spot another door in its side providing access. He thumps on it with his staff.
"Looks like there's only one door left to try," he calls out to the others. "Hopefully there's a ladder or something inside, and it's not just a privy. Who's got the key?"

Kit 'Skylark' Bridger |

I feel bad about killing them if they are mindless, but it seems they don't want to be friends neither. Kit shrugs. While you do not have my blessing, I'm not going to stop you either.
Kit is glad when Dilwyn asks about the key, not really sure how to answer Hilde. Got it right here! he says producing the 'key'.

Dilwyn Blevins |

I don't mean it to seem like I'm ignoring you, Hilde. Based on what I've been doing I don't think Dilwyn was aware of the question. Based on last time this came up, it's probably best to take the lack of answers as tacit (if uncomfortable) approval.

DM Papa.DRB |

?: 1d20 ⇒ 171d4 ⇒ 1
Hidden just behind a sliding panel, this dark 10-ft.-by-10-ft.-square shaft goes vertically up and down. Green fibrous material lines its walls, and a thick, vine-like cable hangs down the center from some unknown location in the darkness above.
Looking up, the shaft continues beyond light and darkvision, although there appears to be several other levels. Looking down, about 35 feet, you can see the top of what must have been and "elevator" car.
It should be an easy climb down, or up.
Next?
Level Map Updated
Up or down?
What are you doing with any gear you find (if you search) the Klaven?

Hilde Tuva |

Right!
Hilde, after dealing with them (the quickest, cleanest and painsless way possible), checks the strange creatures items.
Perception Check: 1d20 + 7 ⇒ (19) + 7 = 26

Dilwyn Blevins |

"I don't think it was mined," Dilwyn muses. "The layout of this level is too organic and all this fibrous materials make me think of plants and such. If I had to guess I'd say we're probably somewhere in the Darklands. Hopefully just the first level, but there isn't really any easy way to tell for sure. The one thing I can say, though, is that if we're underground the best way to get out is most likely up."
Dilwyn casts light in the tip of his staff and holds it into the shaft to see if the extra illumination can help him tell how far it extends upward.

DM Papa.DRB |

Aretha Franklin Sunday night, Live at the Bardavon.
Marching Band that led us down the street from the Theatre to Grand Hotel.
Dancers at the Gala party afterwards.
?: 1d20 ⇒ 21d4 ⇒ 4
After dispatching the five Klaven creatures, Hilde checks them for equipment, and finds five battleaxes, and five devices that seem to fire some kind of projectile like the one that was fired at you by the creatures during the beginning of the battle. Four of the devices(Spur Rifles) still have five such projectiles(Spurs) in them and the other has four.
Gathering the rope, you all look at the shaft, and decide that perhaps going up is the best alternative. Climbing turns out to be easier than thought as there are lots of places to hold onto, and many hand and foot holds in the spongy wall. Reaching the second level the "door" on this level is open, you spread out just a bit from the entrance with Hilde and Kit positioning themselves so they can protect most of the group.
Next?
Level Map Updated

Hilde Tuva |

Hilde carries the equipment next to the pit, and throws it at the feet of the others.
Yes, I think she is that strong.
She climbs first, and takes a defensive stance. She looks at the others, questioning where to proceed with her eyes.

Kit 'Skylark' Bridger |

They won't be needing it and we might as well use it for all the trouble they put us through! Kit says picking up one of the spur rifles. I wonder how this thing works?

Dilwyn Blevins |

"I dunno," says Dilwyn, shrugging. "The handle is strange and the shaft appears to be hollow. I think I'll stick with a nice, solid piece of wood, myself."
He takes a moment to survey the new level that they climbed to.
"Whoever built this place sure loves their rings," he observes. "Hopefully they aren't all just more dead ends. Pick a place and start working clockwise, yeah?" He taps his chin for a moment, wishing that he had more information to go on than blind guesses. But, if blind guessing is the only way to proceed, he'll start by heading into the short hallways just beyond the door they climbed out of and pick the left-hand side.
"Mind if I borrow the key for a while?" he asks Kit. If the ranger is okay with it, he'll take it and start opening doors, beginning with the one he guessed blindly.

Dilwyn Blevins |

Just because I don't expect to use it doesn't mean I'm not willing to help carry what I can, if it helps. I just don't want to prevent anyone from taking what they want or need by laying claim to any of it myself. Just wanted to clarify.

Kit 'Skylark' Bridger |

Be my guest! Kit says handing the 'key' to Dilwyn and putting the slug gun in his backpack. If no one minds, I would like to hold on to this. Don't know if it might help against critters immune to a good bashing. Kit winks at Hilde.