Aydin D'Ampfer
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This is related to one of my other questions, but not directly applicable, so I wanted to make a second post.
Grapple Rules wrote:
Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.
When performing the Tie Up option for grappling, how much rope is needed?
Where does the Rope have to be? If it is in your hand, do you take an additional -4 for not having both hands free?
Can you Tie Up using something other than rope? (Manacles, Fetters, etc)
If the thing you are grappling is not a Biped or Quadraped, how do you tie it up? Can you tie it up? (Snake, Ooze, Elemental, Eidolon, Fish, etc)
The Pinned Condition specifies what can be done while Pinned. A Strength check to break out of ropes is not one of them. Does this mean that a creature cannot do this, even if it would be trivial?