Resources used based on encounter difficulty.


Advice


I remember seeing something like this somewhere. Does anyone know, or have an idea, on where I can locate this information?


It sounds like either the write up in wealth by level (which states that consumables will be used and not be included in the overall wealth of a character) or maybe the world building/GM'ing section where it goes over what a CR encounter is and what assumptions should be made when creating encounters, etc.

Not near my books, but off the top of my head those are where I'd look.


Were you thinking of This document?

Basically an average encounter (CR = APL) should drain 25% of resources.

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