The Recommend a Product thread.


Product Discussion


In another thread we discussed what class concepts were still needed in the game. What can't you play that you reasonably should be able to play? In that thread I said that anyone who quoted me and asked for a concept I'd post a third party solution, so I wanted to make a new thread here as it's more appropriate.

Rules:

Post a concept that you want in the game or quote the request and recommend a third party product that covers the concept.

If you recommend a product, describe it a bit and linkify it so that the requester can look it up and purchase it. If you can, post a link to d20pfsrd.com for it so that we can see what it's like before purchase.

If you're asking for a recommendation, just post a description of the concept you want in your game. Try to keep the concept relatively broad. A full BAB 4/9 caster that uses the witch spell list is probably too specific or too much of a mechanical niche to be reasonable. The same goes for requesting direct conversions of very specific class features. You can also request solutions to concept problems such as different levels of technology, genres and environmental rules that the game doesn't normally cover.

If nobody has a recommendation for the concept needed don't be afraid to beg. Just outright say "Please, somebody make this concept." and bold it out. And if someone begs for a product that you want to beg for too, favorite that post. Show publishers and developers how badly you want this.

Have fun.


I recommend obsydian apocalypse for anyone that want ideas for (several) post-apocalyptic PF campaign.

I would like to know about product to make traps good and not "roll perception roll - disable device"


Nicos wrote:

I recommend obsydian apocalypse for anyone that want ideas for (several) post-apocalyptic PF campaign.

I would like to know about product to make traps good and not "roll perception roll - disable device"

For traps could you describe what kind of traps you're open to because I have some recommendations but want to know if I'm recommending the right thing. To define traps are you limited to manufactured traps?


Can anyone tell me if any 3pp make products like Flip Mats? I've seen Map Packs (Tiles) and I've bought some, but I'd like more options for flip mats like 0One Game's Boxed Sets.

President, Jon Brazer Enterprises

Malwing wrote:
In another thread we discussed what class concepts were still needed in the game.

Which thread? Link please?

Grand Lodge

ShallowHammer wrote:
Can anyone tell me if any 3pp make products like Flip Mats? I've seen Map Packs (Tiles) and I've bought some, but I'd like more options for flip mats like 0One Game's Boxed Sets.

Rite Publishing has their Fantastic Maps line which is done by Jonathon Roberts, the same guy that did the big huge map book for The Lands of Ice and Fire (Game of Thrones). They're PDFs, but you can get them printed on whatever you want.


Dale McCoy Jr wrote:
Malwing wrote:
In another thread we discussed what class concepts were still needed in the game.
Which thread? Link please?

Classes that are still needed

The last post was about two weeks ago.


Malwing wrote:
Nicos wrote:

I recommend obsydian apocalypse for anyone that want ideas for (several) post-apocalyptic PF campaign.

I would like to know about product to make traps good and not "roll perception roll - disable device"

For traps could you describe what kind of traps you're open to because I have some recommendations but want to know if I'm recommending the right thing. To define traps are you limited to manufactured traps?

I would like some interactive traps, where the result depend on what the players decides to do instead of two simple skill checks. And I'm talking about any kind of trap.

RPG Superstar 2011 Top 8

Nicos wrote:
Malwing wrote:
Nicos wrote:

I recommend obsydian apocalypse for anyone that want ideas for (several) post-apocalyptic PF campaign.

I would like to know about product to make traps good and not "roll perception roll - disable device"

For traps could you describe what kind of traps you're open to because I have some recommendations but want to know if I'm recommending the right thing. To define traps are you limited to manufactured traps?
I would like some interactive traps, where the result depend on what the players decides to do instead of two simple skill checks. And I'm talking about any kind of trap.

GM's Miscellany-Dungeon Dressing has a bunch of traps for each section. It's a compilation of a bunch of smaller dungeon dressing PDFs which includes Fiendish Traps 1 and 2- those have some interactive traps (used one recently). If you don't want the big book, you can buy the individual PDF relatively cheap.


>.>
<.<

I already own that book, and I have to say it is first class book.

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