Creating a Construct using class


Homebrew and House Rules

Liberty's Edge

I'm looking into designing a class similar to a summoner that makes use of constructs, primarily animated objects, to fight a class feature might include a Homulculus familiar. I dint want to make it too close to the summoner though. Ideas and or comments would be appreciated


Reflavored summoner?
Wizard with all the crafting feats and improved familiar?
It's already there. Also this should probably go into house rules/homebrew

Liberty's Edge

Thanks I'll move it, and look into those options


Look at the Arclord of Nex. That should have what you are after.

RPG Superstar Season 9 Top 16

You could reflavor the summoner or you could try Thunderscape, which has a wizard alternate class that gets a robot they can control and issue commands to.


http://paizo.com/products/btpy8z9a?The-Authoritative-Tinker

I suggest the tinker class by interjection games. I haven't always been satisfied with their projects, but it's mostly due to my own preconceptions.


I did something like this once, which I plan to rework as a summoner archetype for my Firbholg race. A lot of evolutions still work, and there are lot of new possibilities you can add. For example, I made several which changed the material the construct was made out of, which made some fairly significant alterations.

I'll try to remember to share it here when it's done.


May I suggest the following? Depending on what you are looking for.

If you want a Summoner/Wizard hybrid type class with a golem-esque eidolon, and that can summon constructs then take a look at the Clockwork Mage.

Now, if you don't like the wizard stuff that's added, and all the swap outs and want a more summoner archetype, then just add the spells listed in the Spellcasting ability to the Summoner spell list, use the Clockwork Eidolon class feature, and replace the summon monster list with the Alternate Construct Summoning List. That leaves all the class features of the Summoner unchanged, but tweaks the eidolon, spell list, and summon Monster/gate class featrues.

If you want a Warpriest/Summoner focused on animated object, try the War Animator.

But I think the Clockwork Mage is what you are looking for, at least the few aspects of it I listed.


I would also say: go with the summoner.
I think some slight changes to it (aka an Archetype) would be enough.

- Eidolon get the contruct subtype (no BP)
- remove all "magical" evolutions
- summon monsters get also the contruct subtype (no BP)
- remove and add some spells to the list and reflavour them as "tinkerings"

If you want to go more for a "Battlefield" Contructor I would remove the spells completly, give the summoner MWP and MAP and some su abilities like "sharing your combat feats with your eidolon for X rounds"


The Progenitor archetype of summoner on d20pfsrd sounds about right as a basis. Eidolon is a construct, Summon Monster replaced with a full set of Animate Object spells. I just wish you could combine it with the Synthesist....I wanna wear a Mechilon...

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