The Pit & Wisher's Well


Rise of the Runelords


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Has anyone detailed locations from Sandpoint's hinterlands such as The Pit and Wisher's Well? I have just finished chapter one and am looking for a bridge before the ghoulish madness of chapter 2.


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I made a map of the Pit for my RotR campaign. I took most of the encounters from "The Pit Homebrew" made by forum user Daviot. Download it from here: The Pit.

Spoilers, I suppose:

I changed the goons to hobgoblins and did some other changes, e.g. the Sandpoint Devil in my game was a wyvern. The Pit was an abandoned temple to Gorum with a gladiatorial arena. That's what attracted the militaristic hobgoblin tribe. Nualia had fled Tistletop and tried to recruit this tribe. The hobgoblin chieftain made Nualia fight the PC's champion in the arena to prove her worth. In my campaign she later came back as a ghost, possessed the tribe's shaman and steered them towards Lamashtu and attack against Sandpoint; hence the altar and statue on one version of the maps. I have a version without the altar as well, for my player's first visit.

The arena on the map is two floors high, with a balcony around it where the spectators stand (behind iron bars). There's several holding cells for prisoners and monsters under the balcony (the cells are not shown on the map, just small rooms with iron bars sealing them off). A hidden tunnel goes to the cells for transporting in monsters for fights from the pit itself (after the Sandpoint devil has been placated with a sheep or two). The cannon-like things are four arbalests to use on unruly combatants. Here's the maps, one with altar, one without and one with text: Razcar's The Pit maps

Hope they can be of use to you (or anyone else of course).


Greetings, fellow traveller.

I am away from my books, but I remember a home-made scenario involving the pit,

Spoiler:
bugbears (?) having made their home there and also the Sandpoint devil.

You might wanna check the forums here.

Edit... or you just follow the link Razcar posted. Reading comprehension failure, I guess.

Ruyan.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Looks great! I'll have to tone it down a bit though, since my PCs are just 3rd level and they need a bit of extra XP, having defeated Nualia, but still being 3rd level.

I'm trying to dig deeper into Thassilonian lore, to get them involved in the arcane and historical side. A lost civilization. Forbidden knowledge. A great evil that should not be allowed to exist. Secrets that Man was not meant to know.

I'm also thinking that...
[spoiler] I should really increase Caisarlu the Necromancer's role. Sure, Habe's sanitorium is a cool location, but my reading of Caizarlu is that he looks rather weak, with only 4 zombies to help him fight a group of beefy (25-point stat buy!) PCs.

But aside from upping the ante with Caizarlu, an additional location for ancient Thassilonian lore will help. And those maps of Razcar's are just wonderful! If we get to play next week as planned, I'll be sure to take photos of the Dwarven Forge layout.

Dark Archive

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Pathfinder Adventure Path Subscriber

Habe's Sanatorium (We'll Cure Someone Someday!):

Caizarlu plus four zombies seems weak, but don't discount stinking cloud. The zombies have the same miss chance as the PCs will, but they are immune to the nausea. His best play is to wait until they're engaged with the zombies and drop the cloud on top of the melee. He then skirts around and uses touch spells through his spectral hand to take down anyone that flees the cloud.

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