DSP - Can Gloves of the Beast be enchanted further


Advice and Rules Questions


Given that gloves of the beast create natural weapons for the wearer, can they be further enchanted with weapon enchantments, and if so, are the guidelines for the enchantment per amulet of mighty fists or for singular weapons?

Any suggestions since there isn't any *specific* RAW on this particular subject?

Publisher, Dreamscarred Press

RAW, no.

The gloves are not themselves weapons, so you can't add further enchantments to them. You could, however, use them in combination with an amulet of mighty fists. Amulet of mighty fists is explicitly called out in allowing this behavior, as normally, it's not allowed, because weapon special abilities and enhancement bonuses have to be added to weapons, not universal items.

If you still want to go the route of enchanting it with GM approval, I would not advise using the pricing from amulet of mighty fists to "add" to the cost of the claws, because you're combining two items into one. Instead, it would have to be a multiple of the cost from amulet of mighty fists.


Jeremy,

Good suggestions. I also thought about the interaction between the Amulet and the claws.

I'd think that having a clause that says that if they are enchanted as weapons (each individually), then that would prevent the use of the amulet as they are overlapping enhancements.

Just so I understand your last phrase, you think the cost of enchanting the item should be based on a slotless wondrous item and not a slotted weapon cost, correct?

Publisher, Dreamscarred Press

I'd use this as the guide:

"Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price."

In this case, you are literally talking about "attack roll bonus" - +1 enhancement bonus, for example - and "spell-like function" of the psionic power Claws of the Beast.

So, take the cost of the most expensive effect, then take the cost of the other effect, and add 50% to it.

So in this case:

Amulet of Mighty Fists - 4000 gp
Gloves of the Beast (1d8) - 5000 gp

Total cost: 5000 + 4000 + 4000*.5 = 11,000 gp


Hmm.. I'm noticing that you are using the x2 calculation of amulet of mighty fists --- can you explain the rationale?

Is it so that a single enchantment applies to both gloves, just as if the character were wearing an amulet, or is it because it is a slotted wondrous item?

Publisher, Dreamscarred Press

Because that's the formula from Amulet of Mighty Fists. :) There's really no additional logic - the Amulet set a formula, I used it.


The reason I'm asking is that the gloves themselves are individual items (you can wear mismatching pairs), so I think they should be enchantable individually, like weapons, but with the "wondrous item" penalty.

While researching this, I did find an item that seems to fit, I'm curious as to the breakout in costs.:

Spoiler:

TALONS OF LENG

Finely laid gold filigree lines these ornately worked talons. Once donned, the talons of Leng grant the wearer a natural claw attack with each hand that deal 1d4 points of damage for a Medium wearer, or 1d3 points of damage for a Small wearer. These claw attacks have a +3 enhancement bonus on attack and damage rolls. On a critical hit, the target must succeed at a DC 20 Will save or become permanently confused as per the insanity spell. This is a mind-affecting effect.
The wearer of the talons of Leng is immune to effects that grant the confused condition. For as long as she wears the talons, however, her Wisdom is reduced by 2, as alien voices constantly whisper through her head. The talons of Leng do not interfere with spellcasting, the use of handheld items, or wielding weapons.

Price 67,000 gp; Aura strong transmutation; CL 15th; Weight 1 lb.
CONSTRUCTION REQUIREMENTS

Cost 33,500 gp
Craft Magic Arms and Armor, greater magic fang, insanity

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