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None yet. Maybe a few on April 2nd, but I have the feeling we will be above the max limit anyway unless we drastically change the company structure.
Actually.. the way the system is set up, it's better to have lots of low-hanging achievements left so you can generate influence fast at a later time. Though active veterans are indeed their own reward.

Savage Grace |

They gave us the formula, so I imagine we can calculate it for our individual characters.
However, it is complicated enough that I probably can't figure my personal influence until I have a day off (I've only had about 45 minutes a night free this week).
My 8 one-off achievements come to 2.64 influence, but the more numerous x of y achievements will require me to take copious notes of my completed and in progress achievement levels to allow me to apply the formulas.

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This should give you a reasonably easy way to calculate the minimum Influence you have, and a general idea of how to gauge the scale of the Influence that's not measured.
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Cumulative Influence for Expert, Slayer, and Gatherer Achievements by completed Rank:
- 1 - 0.33
- 2 - 0.447
- 3 - 0.637
- 4 - 0.843
- 5 - 1.286
- 6 - 1.848
- 7 - 3.184
- 8 - 5.007
- 9 - 9.590
- 10 - 11.416

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I got slightly different numbers, using 'current completed achievement level', rather than 'current achievement level in progress' :
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Cumulative (Total) Influence at completion by Achievement Level
1 - 0.33
2 - 0.66
3 - 1.01
4 - 1.33
5 - 1.95
6 - 2.68
7 - 4.37
8 - 6.60
9 - 12.06
10 - 14.20
and +0.001 per 'kill' after hitting 10

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I got slightly different numbers, using 'current completed achievement level', rather than 'current achievement level in progress'
Yeah, there are two possibilities for determining what counts as "current Achievement level" in the formula "0.033 / (current Achievement level^1.5)":
1. The level you're currently working on, or 10 once you've completed all;
2. The level you've completed, or 1 if you haven't completed any.
I don't know which is correct, but we went with option 1.

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So it means 4.5 (Pino) or 6 (Nihimon) maxed out ranks and you hit the cap even in the best case scenario (company of 10).
Hm - just realize a mistake here. While you max out is also depends on the size of the company which fraction of your achievements count.
Size 6 = 50 / 100%
Size 10 = 67.1 / 45%
Size 20 = 58.1 / 26%
Size 50 = 40.2 / 15%
Size 100 = 28.6 / 10%
To turn this around - here is how many achievement points you can accumulate befor maxing out
Size 6 = 50
Size 10 = 150
Size 20 = 225
Size 50 = 270
Size 100 = 285
So there is a lot of min/max possibility
To max out fastest your influence you want to be as close to 6 as possible as it takes a lot more of influence to max out at size 10 already.
To get the max influence per member 10 is the sweetspot but 20 isn't that much worse.
Hmm - gives me some thoughts on my way home

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TEO Pino wrote:I got slightly different numbers, using 'current completed achievement level', rather than 'current achievement level in progress'Yeah, there are two possibilities for determining what counts as "current Achievement level" in the formula "0.033 / (current Achievement level^1.5)":
...
Well, if we are collecting ways to calculate this formula...
i used the following formula in a google spreadsheet:
=divide(0,33;(Power(level of achievement; 1,5)))
if i cumulate my results i get:
1 - 0,330
2 - 0,447
3 - 0,510
4 - 0,551
5 - 0,581
6 - 0,603
7 - 0,621
8 - 0,636
9 - 0,648
10- 0,658
then again, the blog says
Each Achievement action that is a "counter" (i.e. x of y) completed provides: 0.033 / (current Achievement level^1.5) points of Influence
which would be:
1 - 0,033
2 - 0,045
3 - 0,051
4 - 0,055
5 - 0,058
6 - 0,060
7 - 0,062
8 - 0,064
9 - 0,065
10- 0,066
so, ;-) i´m looking forward more data.
:-D or a hint were i erred in my calculation.

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I don't think influence works the way we think it works - or they got something wrong.
Emerald Lodge has currently a mx influence of 1900+
I only spotted some 2 hours ago that we had 40.9 influence banked. That climbed to 50+.
I'm mapping the (dormant) bonedancer escalation and have been killing loads of them with Thod - but I'm talking some 800-1000 dead bonedancers since yesterday and with current formula this should be a lot less.
Can't tell how much other members have been active - but suprising when the last 2 hours we went up by 10+ influence.
I'm anywhere between <500 goblind dogs to >1250 goblins and skeletons and >4000 with my sword.
edit: Hm - just doing a back of envelope calculation I estimate a factor 10 too much. 800 times 0.006 (average value counting kill and weapon) would roughly explain the numbers - unless several other members have been very active at the same time.