Inquisitor: trickery and guile requirement or fluff


Rules Questions


I am asking if this description/role of the Inquisitor

Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals.

Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion.

Specifically this part
using trickery and guile when righteousness and purity is not enough

Is there any reason to believe that an inquisitor has to ever resort to trickery and guile?

Is it an imperative?

I am asking this because I saw an argument made that paladin / inquisitor is not possible due to the two classes having conflicting codes and agendas.

Liberty's Edge

This is fluff, there is no actual conflict.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

No class has any sort of character requirements. You can play a Paladin however you wish, as long as your alignment is Lawful Good. Same goes for Inquisitor or any other class.

EDIT: In addition to alignment, there are the codes of conduct for certain classes.

Shadow Lodge

It's fluff, or more accurately a generalization. The inquisitor class is good at trickery and guile, but individual inquisitors are not required to use either.

Barbarians are allowed to put ranks in Profession (Soldier) despite the fact that their description reads "they are not soldiers or professional warriors."

Slayers are not required to take combat maneuver feats, despite the fact that they "spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practicing combat maneuvers."

Gunslingers don't have to be bold, and rangers don't have to be patient, and bards don't have to be quick-witted, despite these adjectives being used in their class descriptions.

The code of conduct for inquisitors is as follows:

Ex-Inquisitors wrote:
An inquisitor who slips into corruption or changes to a prohibited alignment loses all spells and the judgment ability. She cannot thereafter gain levels as an inquisitor until she atones (see the atonement spell description). An inquisitor who becomes an ex-inquisitor can, with the GM’s permission, take the heretic archetype, replacing her class abilities with the appropriate archetype abilities. If the character atones or joins a different faith, she loses her heretic abilities and regains her previous inquisitor class abilities.

Though an inquisitor has a wider range of allowable behavior than a paladin, an inquisitor isn't required to do anything that a paladin wouldn't do, and in fact slipping into corruption could easily involve falling as a paladin as well (since corruption is typically dishonourable).

Inquisitors typically have different roles and methods within a church than paladins do but they are not incompatible. In fact when combined you'd get the ideal law enforcement - someone with an incorruptible sense of justice, compassion for others' suffering, the ability to read people and recognize deceit, and the force of personality to encourage others to follow their example. (Of course, such a person would be rare - not least because this class combination is very MAD!)


I just started an AP with a first level paladin and some mighty shady stuff is going on. I see this as a single divergence into inquisitor (only 2 levels) because now I suspect larger issues are afoot.

Shadow Lodge

That sounds like a good time for a (possibly young and naive) paladin to develop some street smarts and improved judgment.


Not sure how it's going to happen in the game, but likely looking at the heretic archetype.

Shadow Lodge

Any particular reason? Heretic is an odder choice for a paladin multiclass.

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