Missions in Numeria?


Iron Gods


Anyone run any of the side missions in Choking Tower by chance?


Yes, I have run the winery mission, but heavily modified, just after my group was finished exploring everything in and under Iadenveigh.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm planning on running the Dusklight side-quest, and I'll not be using the galvo, because I don't like the creature's flavor. I haven't decided what I'll replace it with.


I don't like the Galvo either. I am thinking something more Alien-esque perhaps. As in the Aliens movie.

Scarab Sages

I also ran the Dusklight. I had them find the ship because the guy at the Astronomarium in Iadenveigh had a old beacon that appeared dead they he used as a paper weight, but a couple weeks earlier it had started beeping, and would beep faster when pointed in a certain direction. Idea was that the mudslide that exposed the top of the ship brought it back into range.

On a side note. Iadenveigh was a wonderfully built town. I think we spent two full sessions doing nothing but exploring the town and talking to people. I made up little plots in each of the places since even with only a paragraph, they seemed distinctive and lent themselves to such things.


I like Iadenveigh as well, its very distinct from the rest of Numeria. Nice contrast.

I am reworking Dusklight and the Winery encounter now for my own campaign. For the Winery side-quest I noticed that DIara's curse moves characters alignment towards chaotic evil. I have a CN cleric as one of my characters. If he fails the save he will become CE. I suspect from that point he would not want to remove the curse.

An issue with anyone else?

Scarab Sages

Solomani wrote:

I like Iadenveigh as well, its very distinct from the rest of Numeria. Nice contrast.

I am reworking Dusklight and the Winery encounter now for my own campaign. For the Winery side-quest I noticed that DIara's curse moves characters alignment towards chaotic evil. I have a CN cleric as one of my characters. If he fails the save he will become CE. I suspect from that point he would not want to remove the curse.

An issue with anyone else?

I actually have a mixed good/evil party, and I think the right type of player can handle CE very well in this case. Unity's vision is one totalitarian control, which while being evil is still the antithesis of a chaotic character. So long as you have mature players who don't think that CE equals crazy kill everybody no loyalty idiocy, I think it could be an interesting turn played right.


This AP can always benefit from cartoon villainy :-)

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