Duiker
|
I also ran the Dusklight. I had them find the ship because the guy at the Astronomarium in Iadenveigh had a old beacon that appeared dead they he used as a paper weight, but a couple weeks earlier it had started beeping, and would beep faster when pointed in a certain direction. Idea was that the mudslide that exposed the top of the ship brought it back into range.
On a side note. Iadenveigh was a wonderfully built town. I think we spent two full sessions doing nothing but exploring the town and talking to people. I made up little plots in each of the places since even with only a paragraph, they seemed distinctive and lent themselves to such things.
| Solomani |
I like Iadenveigh as well, its very distinct from the rest of Numeria. Nice contrast.
I am reworking Dusklight and the Winery encounter now for my own campaign. For the Winery side-quest I noticed that DIara's curse moves characters alignment towards chaotic evil. I have a CN cleric as one of my characters. If he fails the save he will become CE. I suspect from that point he would not want to remove the curse.
An issue with anyone else?
Duiker
|
I like Iadenveigh as well, its very distinct from the rest of Numeria. Nice contrast.
I am reworking Dusklight and the Winery encounter now for my own campaign. For the Winery side-quest I noticed that DIara's curse moves characters alignment towards chaotic evil. I have a CN cleric as one of my characters. If he fails the save he will become CE. I suspect from that point he would not want to remove the curse.
An issue with anyone else?
I actually have a mixed good/evil party, and I think the right type of player can handle CE very well in this case. Unity's vision is one totalitarian control, which while being evil is still the antithesis of a chaotic character. So long as you have mature players who don't think that CE equals crazy kill everybody no loyalty idiocy, I think it could be an interesting turn played right.