Illusionist Dragon


Advice


So, I've got a rare opportunity to play a dragon character. Naturally, I do want to ensure this character functions (though it would be a bit difficult to screw up). While I don't have the exact numbers, the 'race' that my compatriots and I have been given grants a significant hp and save bonus, an at will SLA (in my case Soften Earth and Stone), and a massive racial stat bonus. (+4 STR, -2 DEX, +2 all others, extra 3 to distribute as wished), and rolled stats: 4d6 drop the lowest. (which I seem to have lost)

I therefore decided that I wanted to play an illusionist who would not utilize all of these abilities, because it would feel a bit easy unless the DM pumped opponenets to meet us.

Specifically, I've decided on building a Wizard/Veiled Illusionist build in order to help mitigate the impact of dragons, and allow myself to function within cities decently without getting them to think that we've come to burn the place down, as the campaign takes place a while after a massive dragon-y destroying war which ruined a bunch of the planet and ended up killing the three current dragon gods (though others ascended to take their place).

So... any recommendations for build ideas? Useful tactics that I could use to take over the world that are suitably manipulative and dragon-y?

EDIT: Found the base stats. 16, 15, 14, 11, 10, 10

Grand Lodge

Well, a very strong option in illusions is the Shadow Subschool. Even if the target saves, the effect is still semi real and still does something (20-80% depending on the spell)

Vanish and Invisibility, Disguise and Alter self. for basic movement around a city in a non dragon style.

As for making illusions effective, Arcanist is a strong choice. Exploit for Potent Magic, and you can add in the Tattoo, Spell Focus, School Familiar, easily look at a 14/16+spell level and Int.

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