Where can I find a Paladin in or near the Shackles?


Skull & Shackles


I want to get a Wand of Lesser Restoration from a Paladin, i.e. the only 1st level version of the spell. It would cost 750 rather than 4500.

Most likely, any Paladin in the Shackles is keeping a low profile or is incarcerated. Are any listed in the resources? Where?

/cevah

The Exchange

Well, you would need a 5th level one that crafted wands. That would be a whole lot harder that just a paladin. than would say Sargova maybe.


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Cevah wrote:

I want to get a Wand of Lesser Restoration from a Paladin, i.e. the only 1st level version of the spell. It would cost 750 rather than 4500.

Most likely, any Paladin in the Shackles is keeping a low profile or is incarcerated. Are any listed in the resources? Where?

/cevah

A Paladin in the Shackles who uses his feat-starved build to take Craft Wand and his skill-starved build to take Spellcraft and then spends his time surrounded by villains and monsters choosing instead to create wands that he can then sell to pirates... (I'm assuming you're looking to buy them, hence your concern over the price)...

I don't see it happening. It wouldn't happen in My campaign. I wish you luck.


I agree with the other two posters if you want to get one made. On the other hand, don't forget that RAW, any lesser magic item has a 100% chance to be found in a metropolis like Port Peril. How did it get there? Pirates looted it off of someone somewhere and sold it in the markets of Port Peril of course.


Since when do Paladins hang around crafting stuff and selling it for a profit?
does such a thing exist? seems unlikely......

this is a case where the rules are there for PC paladins on a budget, not a vendor in a pirate port making a profit

Scarab Sages

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You don't look for a paladin. You look for the guy with the crate of paladin lesser restoration wands that fell off a wagon on its way to the World Wound. And by the way, he's selling them for 6000, because they do the same thing as the other wands of lesser restoration, but obviously these are better because they've got extra do-gooder seals of authenticity on them. They whiten your teeth and allow you to smite evil each time you use it*

*terms subject to sense motive approval


I've got to agree; it's being incredibly meta to specifically seek out a paladin on the premise that: "He'll charge me less, because universally if a paladin makes a wand of lesser restoration, it costs less."


Lesser restoration is a first level paladin spell whereas for a cleric its a third level spell, thus the vast difference in costs. its a pretty shady way to play the system, and a very piratical way to metagame:-)

i can understand why you'd want to do that, however the lack of paladins in The Shackles would make the undertaking of finding one probably not as cost effective as you'd hope, at least i would, your GM might be more forgiving, but thats a talk you'll have to have with him/her, i'm no help with that


@captain yesterday: The spell is 2nd level for everyone else.

@Jeff Morse, Wiggz, @etc...: I never said the Paladin has to *make* the wand. I can hire a wand crafter todo that for a day. It is the source of the 1sl level spell I have difficulty finding.

@Shaun: Great premise. Only problem is GM has decreed it is not available in the Shackles.

@Duiker: Once I get my first wand, and my wand crafter, I see a great market opportunity. Thanks.

All: I am OK with a scroll instead of a wand, as the scroll can be used to make a wand.
Hire a Paladin to Cast: 10gp
Buy a Paladin scroll: 25gp
Hire a wand crafter: 750gp + spell source

As to cheese, I do have a reason: I want to put this into a staff I already have. However, I can only cast 1st level spells. This means I cannot refill a 2nd level staff.

The recent FAQ that nixed SLAs for prerequisites meant I cannot get Craft Staff as I planned.

/cevah


Cevah wrote:
@Shaun: Great premise. Only problem is GM has decreed it is not available in the Shackles.

Then I would just buy a clerical one from the clerics of Besmara, Calistria, Cayden Cailean or Gozrah in Port Peril. This shouldn't be a hard item to acquire. Hopefully your GM isn't the sort who has an axe to grind when it comes to that old chestnut of "Magical Walmarts" cheapening what should be a relic of awe-inspiring wonder that your PC should cherish for all time such as a lesser magic item. ;)


Cevah wrote:
As to cheese, I do have a reason: I want to put this into a staff I already have. However, I can only cast 1st level spells. This means I cannot refill a 2nd level staff.

Um, not unless your GM houserules it.

CRB wrote:
Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. For example, a 9th-level wizard with a staff of fire could imbue the staff with one charge per day by using up one of his 4th-level spells. A staff cannot gain more than one charge per day and a caster cannot imbue more than one staff per day.

The charge has to come form the spellcaster, not a wand.

Even if you could use a 1st level paladin spell, you could only recharce a wand that has a 1st level spell as its highest level spell.


captain yesterday wrote:

Since when do Paladins hang around crafting stuff and selling it for a profit?

Does such a thing exist? Seems unlikely......

This is a case where the rules are there for PC paladins on a budget, not a vendor in a pirate port making a profit

Maybe an NPC Paladin of Abadar? Even then this scenario sounds unlikely at best.


Nawtyit wrote:
Cevah wrote:
As to cheese, I do have a reason: I want to put this into a staff I already have. However, I can only cast 1st level spells. This means I cannot refill a 2nd level staff.

Um, not unless your GM houserules it.

<snip: CRB on staves>

The charge has to come form the spellcaster, not a wand.
Even if you could use a 1st level paladin spell, you could only recharce a wand that has a 1st level spell as its highest level spell.

A staff can be recharged by a spell of the highest level in the staff.

You have to have a spell slot of that level to recharge the staff.
You have to have a spell available that is in the staff to recharge it.

So: I have a staff w/CLW only. As a 1st level witch, I get this spell, and so can recharge the staff.
If I add a 2nd level Lesser Restoration, that changes the recharge to needing a 2nd level slot, which I don't have. If I get the Paladin version, it is 1st level, so does not change the stave's recharge level.
I don't need to have that spell on my list*, only one in the staff. I have CLW, so I am good there.

The GM is not making any rules here. This is strait RAW. I am not trying to fill the staff via the wand. However, at a minimum three days crafting**, I need three instances of the spell. Much easier to get a wand crafted in one day with only one instance of the spell, then use three charges of the wand to make the staff. The extra wand charges will come in handy later.

/cevah

*My UMD makes using any staff automatic.
**Based on fast crafting the second 1st level spell.


Cevah wrote:
If I add a 2nd level Lesser Restoration, that changes the recharge to needing a 2nd level slot, which I don't have. If I get the Paladin version, it is 1st level, so does not change the stave's recharge level.

Oh, you want to add the paladin spell to the staff. I misunderstood. In that case:

SRD wrote:
The multiple similar abilities rule is specifically for items that don't use a magic item slot (such as staves), and can't be used for items that do use a magic item slot. The existing staves all use this rule for pricing the cost of their spells. When adding abilities to these items, remember that they're priced with the highest-level spell at 100% of the normal cost, the next-highest at 75%, and all others at 50%, which means that adding a new spell that's between the lowest and highest spell level can alter the cost of the other abilities in the item. Increasing the number of charges required for an ability also affects the cost of that ability (see Creating Staves). Because staff pricing is so complex, a GM might want to forbid adding new abilities to staves, or limit new abilities to the lowest-level spell already present in the item.
Creating Staves wrote:
The materials cost is subsumed in the cost of creation: 400 gp × the level of the highest-level spell × the level of the caster, plus 75% of the value of the next most costly ability (300 gp × the level of the spell × the level of the caster), plus 1/2 the value of any other abilities (200 gp × the level of the spell × the level of the caster). Staves are always fully charged (10 charges) when created.

You'd also need an 11th level paladin with the craft staff feat.


Nawtyit wrote:
Cevah wrote:
If I add a 2nd level Lesser Restoration, that changes the recharge to needing a 2nd level slot, which I don't have. If I get the Paladin version, it is 1st level, so does not change the stave's recharge level.

Oh, you want to add the paladin spell to the staff. I misunderstood. In that case:

<skip SRD on staves>

You'd also need an 11th level paladin with the craft staff feat.

No I don't.

PRD wrote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.

A 1st level scroll or wand or hired caster is needed for the spell, not an 11th level caster. I do need the 11th level crafter for the staff, but that does not need to be the Paladin.

/cevah


Do you have access to a ship? Could the party just start raiding north of the Eye and call in at Magnimar? The Inner Sea looks a lot like the shape of Europe, but if you look at the scale it's actually much smaller. The Shackles to Magnimar is nowhere near as long a sail as, for instance, London to Rome. You probably need to leave the Shackles proper if you want to hit any merchant ships anyway, so why not add a shopping trip to the itinerary?


tbug wrote:
Do you have access to a ship? Could the party just start raiding north of the Eye and call in at Magnimar? The Inner Sea looks a lot like the shape of Europe, but if you look at the scale it's actually much smaller. The Shackles to Magnimar is nowhere near as long a sail as, for instance, London to Rome. You probably need to leave the Shackles proper if you want to hit any merchant ships anyway, so why not add a shopping trip to the itinerary?

I am Quartermaster on the Lament of the Fallen.

/cevah


I would guess that if the GM won't let a wand be bought in Port Peril, he's not going to want it bought anywhere. I'd guess traveling through the Eye and all of the massive and risky bad weather rolls that incurs, not to mention asking the rest of the PCs and GM to take a serious derail from the adventure to get a single wand would not be very constructive. Plus Magnimar is not even a metropolis so there is only a 75% chance he could find the wand there. So, all of the risks and the time sink for something that's not even a sure thing.

Probably the GM has spoken and he'll just need to try plan B.

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