| Baba Ganoush |
Okay my sniping assassin has his giant stealth bonus sorted out and for the revenge mission the party has planned against a much higher level corrupt samurai. I'll start sniping when the target hits max single range for his comp longbow (so 110' feet will give the target -11 to perception) so I'll be making my stealth check pretty regularly - but the more I have to make the more chance for a wild roll to turn against me - so I'd like to know how many stealth checks I'll need.
Let's assume it's the beginning of round 2 and I successfully stealthed at the end of round 1 -I'm going to be breaking cover to snipe so I need to have successfully stealthed to start with- does my stealth from the end of my last turn meet this requirement - OR - do I need to do it in this round?
I draw an arrow - free action - do I need to make a free action stealth check to draw the arrow stealthily? I can see the argument for saying that quickly dragging a 28" arrow up over my shoulder could require stealth (do to visual movement) or that keeping it from scrapping against the quiver/other arrows could require stealth (audio) - but mechanically per RAW do I make one here? Assuming I make it - can that count as my, "...as long as you succeed at a Stealth check.. for breaking cover?
Now I fire the arrow - does the attack action require a stealth check?
Now I've completed my attack - and use a move action to re-stealth.
How many opposed roles does that require?
If in round 2 he pulled out his Yabusame (bow) and ready an action to fire at the person shooting him. Does he get a bonus on his perception check to spot me when I snipe since he's waiting for that? If he used a move action to try to spot me and then ready his standard does that force me to make an extra check? Thank you, Thank you, Thank you. Very occasionally my GM can be of the sort where, "that tofu you ate for dinner makes you perform the unarmed maneuver of the four winds- make an extra stealth check each round," when it comes to plans to defeat this particular NPC - and having all the necessary stealth rolls documented out beforehand could prevent issues.
| Scavion |
Beginning of Round 2. Currently successfully stealthed from round 1.
No you do not have to reroll stealth if you are already "stealthed."
No you do not need to reroll your stealth to draw an arrow.
Arrow is fired. The Attack action does not require a stealth. Attacking breaks stealth and unless using the Sniping rules, you are immediately spotted.
If using the Sniping Rules, make a Stealth check immediately after the attack at a -20. Move action not required. If you failed the check, you CAN still use your Move action to restealth as long as the conditions for using Stealth are still met(or waivered in the case of Hide in Plain Sight).
Opposed rolls are only rolled when they first come into contact with each individual stealth roll. For example,
They get an opposed Perception when...
You rolled stealth in Round 1 and were in a location where they could potentially see you.(Not behind a solid wall)
After you attack and make your "Sniping Stealth" check.
Any time they spend a Move Action to "actively search". This means they could use a turn where they get 2 rolls to look for you.
A readied action to shoot when you shoot does not grant him a bonus to perception or make you roll Stealth again. You only roll stealth once till your Stealth is broken.
| Baba Ganoush |
Thank you Scavion! Thanks Komoda!
For his timely assistance to a fellow traveler the temple of Erastil awards Scavion:
130 GP
Aquamarine (400 gp)
Coral (60 GP)
Masterwork Composite Shortbow (Medium, +1 Str bonus)
A local merchant awards Komoda for his aid to the community with some items recently obtained to clear a debt:
Andirons and Spit (10 gp)
11 x Bolt of Linen (5 gp, 10 lb)
Bow Saw (5 gp, 5 lb)
Desk (30 gp)
Manacles (15 gp, 2 lb)
Sedan Chair (100 gp, 60 lb)
21 x Small Cask of Ale (2 sp, 8 lb)
Wagon (35 gp, 400 lb)