| CECShocktrooper |
So as a new Gm to Pathfinder, I bought the rise of runelords anniversary edition, and am currently using this campaign to buy time and level our group up a bit. It states at the end of THIS adventure pc's should be 17+. Should I throw in my campaigns side-ish quests, or wait until the end as not to over level the players? I plan to drag out these characters awhile even at 20th level, with spontaneous mythic power gains/losses. I KNOW it's all up to my discretion as a Gm, but balance wise I'm askign for advice, as my campaign will very easily outreach the rorl. Additionally there any complete campaigns designed for level 20? Because I'm not going to lie, there's some wicked looking campaigns, in which case if not, would I just adjust the levels/enemy count? I'll be honest, I'm feeling a bit lazy since planning out this other campaign is draining a lot of time since I'm working nights -soon to be days and will be stuck in the desert 2nd-16 April to blow stuff up. Thanks guys!
| Cuuniyevo |
For purposes of giving hints to the plot to come, you probably should add in a few side quests of your own design along the way, to let your players know that something big is on the horizon. Just how much is a tricky balancing act, yes, but 1 level's worth of exp would seem fine. If you have +1 APL, it's not that hard to balance, but if you add much more than that, then it can be hard to get back on track.
A full 1-20 campaign can take years to complete though, so I do wonder whether or not you'd be better served trimming out the RotRL content you don't need for your own story. You could, for instance, have your party start with the third or fourth episode, at the appropriate level for the one you chose. This would allow your characters to have more detailed backstories and specific ties to your own campaign threads, with reasons for them to be distracted by the events of RotRL on their way to even greater threats.