| DM Livgin |
I'm going to describe a chain of events from my understanding of the rules, you can tell me if I got anything wrong.
The cast, and relevant info:
Goblin1: bow + bite.
Goblin2: bite.
Fighter: combat reflexes, 12 dex, no maneuver feats.
The chain of events:
Goblin1 and Goblin2 are both in melee with the fighter.
- Goblin1 shoots his bow at Fighter.
- Fighter interrupts Goblin1 with an AoO, choosing to sunder the bow.
- Goblin1 and Goblin2 interrupts with AoOs, Goblin1 bites the fighter for 1 damage, Goblin2 chooses to disarm the fighter.
- Fighter interrupts Goblin2 with a trip maneuver, no one interrupts (no one has AoOs left).
- Fighter trips Goblin2 without a penalty from the damage taken from Goblin1.
- Goblin2 takes a -4 penalty to the disarm for being prone, he fails.
- Fighter takes a -1 penalty to his sunder for the AoO damage provoked by that maneuver, he succeeds and destroys the bow.
- Goblin1 can not continue his attack, the standard action is wasted. He takes a move action.
So ya, did I miss interpret any of the rules there?
StabbittyDoom
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Combat maneuvers only provoke AoOs from the one they target, not all in melee range.
Another example would be two 18-dex swashbuckler's with combat reflexes trying to disarm each-other untrained. You could end up unraveling 9 attacks.
But yes, you basically build a stack of attacks, then resolve them from the top down.
I once saw 7 attacks resolve in the same instant due to use of combat reflexes and outflank. Poor, poor Ogre. It died 3 times over. The original attack ended up hitting a corpse.
| Sniggevert |
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Couple of minor nitpicks, but otherwise fairly good analysis IMO.
First, combat reflexes takes a Dex of 13 IIRC...this mechanically changes nothing else in your scenario.
Second, slightly bigger, is that that maneuvers generally only provoke from the target, not adjacent allies. So, in this case, Goblin2 wouldn't have an AoO event.