[Rogue Genius] Mythic Class Features for ALL core, base, and alternate classes!


Product Discussion


The newly-released Mythic Options: Mythic Base Class Features includes mythic upgrades for every official base and alternate class, covering every option in the book each class is first presented. If your Alchemist, Antipaladin, Cavalier, Gunslinger, Inquisitor, Magus, Ninja, Oracle, Samurai, Summoner, or Witch needs mythic options designed specifically for their class, this is the book for you!

Of course if you need mythic class options for the Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, or Wizard, we've done those already in Mythic Options: Core Mythic Class Features!

Liberty's Edge

I was able to check out a few of the Core Mythic class abilities (in connection with a different project) and they are very cool. Definitely worth checking it!


I wait for hybrid classes. ^^


Bardess wrote:
I wait for hybrid classes. ^^

Do people really want mythic hybrid class features? I know among my playtest groups, everyone uses mythic or hybrid (at least in part because all the current mythic campaigns predate the Advanced Class Guide), but no one was doing both. I can certainly DO them, but I wasn't sure if there was any interest.


WTB Hunter Mythic Base Class Features PST.

But seriously this looks awesome, I just always want MOAR from this amazing publisher.

:-)


I'm loving Legendary Games' new Mythic paths because they give some love to hybrid classes like the Swashbuckler and the Investigator (plus they're awesome!) I'm eagerly wanting for the Mythic Adventurer's Handbook, and I will eagerly wait for Mythic Hybrid Class Features because I know they will be awesome too! (At least three characters in my party need them!) ^_^

Liberty's Edge

When I try to click on the first link in Owen's first post, I get the "too many requests for the same page, try again in 1 minute" error page. Is something wrong with that link?


rknop wrote:
When I try to click on the first link in Owen's first post, I get the "too many requests for the same page, try again in 1 minute" error page. Is something wrong with that link?

The link works for me. Is anyone else having problems?

Here's the link itself, in case anyone needs it!
http://paizo.com/products/btpy9cuh/discuss?Mythic-Options-Mythic-Base-Class -Features

Dark Archive

Owen KC Stephens wrote:
rknop wrote:
When I try to click on the first link in Owen's first post, I get the "too many requests for the same page, try again in 1 minute" error page. Is something wrong with that link?

The link works for me. Is anyone else having problems?

Here's the link itself, in case anyone needs it!
http://paizo.com/products/btpy9cuh/discuss?Mythic-Options-Mythic-Base-Class -Features

The link is working for me.

Liberty's Edge

It's working for me now. No clue what was happening before. But, it happened the very first time I clicked on it, so the error message I got can't have been what was really going on.

(I remember from working at Linden Lab that sometimes the text of the error message is not connected to what's *really* going on underneath; not intentionally, but unintentionally. I was in the ops team. Fairly often, the support folks would come on to IRC and tell the ops folks that they were getting reports of DNS problems. We'd check our DNS servers, find them in good shape, and report back. Eventually, I figured out that the whole thing was a waste of time, because people all along the chain were asking the wrong question. Way out at the user's end, if the user was having Internet connectivity problems when they first connected, they would get an error message about how DNS couldn't resolve. The problem wasn't DNS, it was general Internet... but DNS was the first thing that the client software tried to do, so when that failed, it would duly report that to the user. The user, not really knowing what was going on, would contact support, and accurately report the error message they got. Support, not knowing what the user had done, and perhaps also not knowing the tech behind it, would report "DNS" to ops, who knew what DNS was, but had no clue why the question was being asked. They would then check the server's DNS (i.e. not even the DNS of the place where the error was incorrectly reported in the first place), and things would go back. The customer was unhappy, because all they got was that nothing was wrong. Really, the first question should have been, "check your Internet connection to make sure that you can access other sites".... Ah, well. Communication is hard, especially when computer programs are doing part of it.)

Liberty's Edge

A more on-topic question: Owen, or anybody else: how much do you play with Mythic?

I've used it a little. I (foolishly) introduced it to my Kingmaker game as the "sexy new thing" shortly after Mythic came out. There were some cool things about that, but it was a mistake as it meant I had to rewrite everything to properly up the challenge, and even then I didn't do so well at it.

I've run a one-shot ("Find Jatembe!" at PaizoCon 2014) based on Mythic that I think went quite well, but I used the assumption that each Mythic Tier adds +1, not +1/2, to the party's APL. Interestingly, I ran it twice; the first time, the group pretty much stomped the BBG; the second time, it was really touch and go. (It probably helped that I pregenerated the level 12 / mythic tier 4 characters, and while I make reasonable characters, I suck as a munchkin optimizer.)

Other than that, I've read extensively in the "Wrath of the Righteous" thread about how utterly broken Mythic is. There, the problem seems to be twofold. First, to avoid characters getting experience too fast, the CR of the encounters in WotR are systematically too how. However, there also seems to be a broad consensus that "Mythic is broken".

Given that Legendary Games is (as best I can tell) the #1 company putting out support for Mythic, I'm guessing that some folks there have better experience with it than what I've read on the WotR thread. How well does it work for you? Have you seen the same problems that the "Mythic is broken" posters talk about (players getting way too capable/powerful at Mythic Tier 3, offence being so buffed over defence that winning initiative = winning the fight, that kind of thing)? How do you deal with it?


I ran a 16th level mythic--tier-4-or-gestalt game, where mythic came out as a slightly better choice in most cases. Mythic is interesting at that level in that it often boosts both offensive power and longevity, which means classes with limited resources (spellcasters) actually seem to get even more of a boost than classes without uses-per-day (fighters).

I played in a low-level mythic game, which reached mid level and tier, and the GM simply ramped up all threats by quite a bit. That's easy to do in a designed-by-GM game, because you can see how players handle a few threats, then customize. It's tougher in a game run from a module or adventure path, but it can still be done. I often just add another of whatever an encouter has, and see how that does.

And of course for mythic tier,s you can just give a foe even more mythic tiers, though I do that *very* sparingly. If everyone and everything is mythic, I think it just becomes an exercise in number inflation. On the other hand, players generally seem to enjoy facing two or even three times as many non-mythic foes, and discovering they can handle them.

I suspect that as long as a character's tier is close to half their level going with +1 APL is accurate... to a point. A group of tier 5 10th level character may still have no way to handle a CR 15 monster, because it can have powers they just have no way of countering. However, in general I suspect the same PCs could handle four CR 11 foes just fine. That also often makes a more satisfying encounter, because the four foes have more actions, which makes it more likely they can impact the PCs. That does, however, slow down game play a bit.

I'm running a Wrath of the Righteous campaign at Paizo right now, and killed one of the PCs. But I did that not by directly threatening the PCs, but by forcing them to try to save a helpless, innocent character. The PCs had to extend themselves quite a bit to save someone *else*, and one of them took a risk that turned fatal. We'll see how the game progresses. :)

As for Legendary, they do a lot of great stuff, and we're working with them on their Mythic Mania KS. Our Missing Mythic Core Feats will be included in those books, for example. One of the reasons I do the Mythic Class Features is I think sometimes mythic powers make characters feel too much like their mytyhic tier is more important than their class, and that doesn't work for every character concept.

Liberty's Edge

Facepalm! I mixed up my companies. When I said Legendary, but I meant to say Super Genius. But, I was misspeaking in any event; I meant to say that Super Genius is the main one doing Mythic support, but clearly both companies are doing so. My apologies.


Legendary has actually put out a LOT more Mythic products than we have at (and yes, I understand why you said SGG) Rogue Genius Games.

Mostly we've done core feats and class features, and they have done monsters and spells and non-core feats.

Which is a big reason we came together for Mythic mania.


Just wanted to comment that if you write up mythic options for ACG classes, I'll gladly buy it.

(My next campaign is expecting to use both mythic rules and ACG classes.)

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