[Radiance House] Occultist Build Critique Please


Advice and Rules Questions


Hello all, after making sure I get the rules down a bit, I finally got a build written out for an upcoming modern themed campaign. Any suggestions on potential improvements would be most welcome.

Some stuff before hand. It's 25 point buy, I'm allowed 5th lv player wealth just for magic items (i.e. 10,500).

Human Occultist, TN, Level 6, Name: Oliver Osiris Octavius Oath:

Attributes –
STR: 16 (+1 4th level bonus)
DEX: 14
CON: 12
INT: 14
WIS: 7
CHA: 18 (+2 Racial Bonus)

Traits –
Shoanti Tattoo [Proficient with Earthbreakers, Klars, Shoanti Bolas; +1 against fear effects]
Cleverly Hidden [+1 to Will saves, +2 for saves against divination]
Perceptive Type (Custom)[From Extra Traits] [+1 trait bonus to Perception, Perception is a class skill]
Something’s Off (Custom) [From Extra Traits] [+1 trait bonus to Sense Motive, Sense Motive is a class skill]

Feats –
1st
Capstone Binder
Iron Will
3rd
Extra Traits (Good Listener, Perceptive Type)
4th {Bonus Feat}
Flexible Pact-making
5th
Scribe Binder Tattoo
6th {Favored Class Bonus}
Expel Spirits

Skills –
Perception: 6 rank +3 class bonus + 1 trait = - 2 WIS= +8
Sense Motive: 6 rank + 3 class bonus + 1 trait – 2 WIS = +8
Profession: 6 rank + 3 class bonus – 2 WIS = +7
Diplomacy: 3 rank +3 class bonus + 4 CHA = +10
Bluff: 3 rank + 3 class bonus + 4 CHA = +10
Spellcraft: 1 rank + 3 class bonus + 2 INT = +6
Knowledge (Arcana): 5 rank + 3 class bonus + 2 INT = +10
Knowledge (Planes): 2 rank + 3 class bonus + 2 INT = +7
Knowledge (Religion): 1 rank + 3 class bonus + 2 INT = +6
Knowledge (History): 1 rank + 3 class bonus + 2 INT = +6
Acrobatics: 3 rank + 2 DEX = +5
Climb: 2 rank + 3 STR= +5
Perform (Oratory): 2 ranks + 3 class skill + 4 CHA = +9

Spirits – {If Pact Magic is rare, 4 at first level, then 1 for each highest level obtained.}
1st
General Hessant, Patron of Lost Souls (DC 16)
Sevnoir, the Meandering Mastiff (DC 16)
Forash, Prince of Spirits (DC 17)
Marat, Guardian of Shields (DC 15)
Milo Clyde, Detective of Despair (DC 14)
Cave Mother, Sorceress of Secrets (DC 15)

2nd
Tyrant Cromwell, the Black Knight (DC 18)
Lady Jarah, Mistress of Many Faces (DC 19)
Ubro, the Blind Hospitaler (DC 17)

3rd
Muse Istago, Painter of Paradox (DC 19)
Vandrae, Drowess Poisontouch (DC 20)
Cornelius Button, Gardner of Dreams (DC 18)

Abilities –
Bind Spirits
Scribe Binder Tattoo: Tyrant Cromwell, the Black Knight
Scribe Binder Tattoo: Muse Istago, Painter of Paradox
Constellation Aspects
1st & 2nd Pact Augmentation
[+2 for saves against divination]
Immunity to Mental Control and Possession (as protection from evil)
Only requires half the food of the average person.

Magical Equipment – Allowance = 10,500 [10,495 used]
• +1 Earthbreaker 14lbs, 2d6 x3 = 2,040gp
• +1 Mithril Shirt, 10lbs, +5 AC, No Armor Check Penalty, 2,100gp
• Vest of Resistance [+1; As cloak of resistance only different slot] 1,000gp
• Pathfinder Duffle Bag (As the Pathfinder pouch, except it gives enough room for 30lbs., and 6 cubic feet) = 2,000gp
• Tyrant Cromwell Tattoo = 200gp
• Muse Istago Tattoo = 300gp
• Traveler’s Any-Tool = 250gp
• Ioun Torch = 75gp
• Cracked Clear Spindle Ioun Stone [Only need half normal food to survive] = 1,000gp
• Wayfinder (Clear Spindle Ioun Stone inserted, granting constant Protection from Evil [in regards to immunity vs mind control and pocession]) = 500gp
• Shoes of the Cat (As boots of the cat, only dress casual shoes in look) = 1,000gp
• 3 acid flask = 30gp

Languages Known –
Common
Infernal
Sylvan

Carrying Capacity –
Light Load = 76lbs. (44lbs. Current)
Medium Load = 77-153lbs.
Heavy Load = 154-230lbs.

Earthbreaker = 14gplbs.
Mithril Shirt = 10lbs.
Pathfinder Duffle Bag = 3lbs.
Vest of Resistance = 1lbs.
Shoes of the Cat = 1lbs.
Wayfinder = 1lbs.
Dagger = 1lbs.
3 Acid Flask = 3lbs.
Tailored Suit (As Noble Clothing?)= 10lbs.
Total = 44lbs.

Stats –
Init: +2
AC: 17 (20 if under influence of Cromwell, 12 touch 15 if under the influence of Cromwell, 15 flat-footed 18 if under the influence of Cromwell)
HP: 51
Will: +7 (+9 if using Pact Augmentation for it)
Fort: +7 (+9 if using Pact Augmentation for it)
Refl: +5 (+7 if using Pact Augmentation for it)
CMB: +7 (+9 if under influence of Cromwell)
CMD: 19 (21 if under the influence of Cromwell)
To-Hit: +7 (+8 if using +1 Earthbreaker, +10 if using Cromwell boost & +1 Earthbreaker)
Ability DC: 17

Primarily I'm intending to utilize Tyrant Cromwell as the spirit I generally build around. Making the standard two-handed fighter using an earthbreaker, but with different combinations he gets to be more than just swing a weapon.

Things I'm considering right now are; switching out scribe binder tattoo for some other feat. Perhaps dodge, toughness, quick draw or such. Also considering taking out the wayfinder + clear spindle combo, for some other useful item(s).

Any suggestions or questions?

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