DeathMvp
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Here is a skill I though about when reading a Harry Potter fan fiction that I though may work for Pathfinder. What are your though on this.
Render (class if you have any item creation feats)
Int trained skill (No Retry)
You know how you know how to harvest items from creatures to be used in magical spell. It takes 1 hour per CR of the creature you are harvesting. The Dc is 10. For each hour you want to speed up the work increases the DC by 2 with a minimum of 1 minute per cr. You can harvest enough from each creature can be sold for the CR^2*skill check in silver.
Example CR 4 creature would take 4 hours at DC 10 or 4 min at DC 18.
If the person skill check is a 15 you would get (4*4*15) 240 silver with to sell to stores. This person would have succeded if it did it in 4 hours but failed if he tried to rush it down to 4 min.
RedDogMT
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We use the Survival skill for the actual harvesting of components/reagents from creatures.
Before the cutting begins, the character may make a knowledge roll to determine how familiar they are with the anatomy of the creature. If successful, he gains a +4 on the Survival check.
This is all house rules, of course, but so far it has worked fine.
| Ciaran Barnes |
I did something very close to this in 4th ed, but only for elite and solo monsters. Occasionally for the objects in a special location, such as a high priest's alter, a dryad's grove, or a wizard's laboratory. Instead of using a separate skill, I used the skill associated with the creature or location (arcana, nature, religion, etc). The result of the skill check was the GP value of the components collected. It was fun for the party wizard, and in the long term did not make a sizable difference to the game. He never actually collected enough to get "free" magic items.