Large Raging Monk


Advice


I have decided to play a Monk, which I haven't done in a long time. I was wondering if there was a way to increase the damage size of my unarmed strikes meaning taking it from a 1d6 to a 1d8. I know drinking a potion of enlarge person will be able to do this but I was wondering if there was any other way of doing this. Also I had planned on taking Barbarian as a second class around level 4. I think this will combine well with my monks flurry of blows and combined with the Barbarians rage ability I will be able to do a decent amount of damage. But I was wondering does the Barbarians increased speed ability stack with the Monks increased speed ability which it receives at fourth level. Also being enlarged while raging i think I will be able to do even more damage. Let me know what you think. Thanks for your help.

Shadow Lodge

Note that you can't be a monk/barbarian unless you're a martial artist or you know you won't want any more monk levels and become nonlawful. Or possibly that Aasimar race trait for a certain heritage (Agathion-Blooded?) Unarmed damage can be increased via monk progression, the Monk's Robe, and being enlarged. I believe the Fast Movement bonuses do stack.
Fortunately, Flurry of Blows loss shouldn't be too much of a problem for you: Your excellent barbarian BAB will easily bridge the gap.

Shadow Lodge

Oh, sorry, I didn't notice the Core part. But most of the advice still applies.


Well that would be a bummer not being able to get any more Monk abilities but I still think having the rage ability would make for a pretty impressive Monk. If I did go the Barbarian route would the increased speed the monk got at fourth level be able to be combined with the fast movement ablility of the barbarian?

Grand Lodge

Brian Turner 355 wrote:
Well that would be a bummer not being able to get any more Monk abilities but I still think having the rage ability would make for a pretty impressive Monk. If I did go the Barbarian route would the increased speed the monk got at fourth level be able to be combined with the fast movement ablility of the barbarian?
Barbarian Fast Movement (Ex) wrote:
A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
Monk's Fast Movement (Ex) wrote:
At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.

Barbarian's fast movement is untyped, and explicitly says it stacks with other bonuses to speed. Monk's fast movement is an enhancement bonus, so it won't stack with any other enhancement bonus to movement speed, but the Barbarian's is untyped, not an enhancement bonus.

So, yes, they will stack. Note that several spells or items would not stack, or would override, the Monk's fast movement, like the movement boost from Boots of Striding and Springing and the movement enhancement from Haste.

Also, if you can find a deity that matches, you could take a level of Cleric with the Travel Domain, since that 10' increase is also untyped... And the Agile Feet ability is a nice ability, if you plan on doing much charging, since it would let you charge through difficult terrain... Strength Domain would add Enlarge Person to your spell list, even if it can only be used in the Domain spell slot(s). Not sure if there are any Core deities that have both domains, though...

Edit: Additional things to bear in mind:

Ex-Barbarians wrote:
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. She retains all other benefits of the class.
Ex-Monks wrote:
A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities.

Well, that negates my suggestion on going Barbarian first, to get the extra hit points and the Rage ability right away...


Strong Jaw can be cast to increase the damage of a Monk's unarmed strike, since they count as both a manufactured and a natural weapon for that sort of thing.

Liberty's Edge

Arachnofiend wrote:
Strong Jaw can be cast to increase the damage of a Monk's unarmed strike, since they count as both a manufactured and a natural weapon for that sort of thing.

Strong Jaw is not core, it is from th APG. (This is the Core messageboard.)


Huh, totally thought Strong Jaw was in the CRB. My bad.

Scarab Sages

Ex-Monks
A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities.

Ex-Barbarians
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. She retains all other benefits of the class.

Keep both of these in mind when doing a monk/barbarian hybrid. I have one in regular campaign mode, and its a lot of fun, but it's a balancing game of when to make the transition.

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