Lesser gods, Incarnations, and Questions on a archetype / class for such things


Homebrew and House Rules

Liberty's Edge

Gods and godhood in Golorian are kind of bizzare thing. Given the fact that some people actually become gods within the setting(intentionally or unintentionally), there must be some way for people to become gods, though my guess is that there must be some thing to it.

And now i come to my three at the top. Lesser gods(or local gods) are gods normally worshiped within a small area, but also possess power divine(though not as much as the actual gods). These gods might have more direct connections to peoples lives and might be worshiped in different way to the general groupings(thinking HOLO from spice and wolf).

Incarnations are the forms and ways a god might appear to the people, normally to help or punish specific people. For the lesser gods, this is more or less their main state of being.

and my question as far as these things is, should i try to make an archetype or class based around the idea of a chosen vessel for these lesser gods. Like a oracle or cleric that was able to channel the power of their divine state through their mortal body to do magic(being able to manifest their divine side as a physical thing rather than a spiritual communion.


A summoner archetype might work if you want to call down the physical aspect of the gods.

Liberty's Edge

Okay. Was more or less brainstorming at that point. Was thinking of doing a campaign with the fae, a group of fanatical cultists(lead by an evil inquisitor), a journey into the realm of a dead evil god, a ritual to bring that god back by sacrificing the living incarnation of a lesser goddess (of the harvest) and one of the parties assists becoming the avatar of that godess and unleashing devastation on a colossal monster, enabling the party to actually kill the thing(they do not get all the experience for killing the beast by the way, because they needed a gods help to bring it down, and the god did most of the damage, and the players would not have beaten the creature or lived without the help).

All in all, just a bit of crazy fun.

And if the players want the power of the avatar, they need to be chosen by a god for such a thing(so not until way into their careers).

Also the first part has the fae try to abduct the future avatar of the lesser goddess of the harvest. and the incarnation. And the players need to bust through the fae realm and rescue them from being married to the king of the fae, and leaving the village they belong to without any divine aid in growing crops, condemning the village and surrounding area to a slow death by starvation, sterility and slowly rotting away into nothing. The villainous inquisitor wants to sacrifice the goddess to bring back an ancient evil god to conquer the world and eradicate all other gods(think really extremist individuals that wants there to be only one god, and will practically destroy all other life in causality and reality to do this).

Grand Lodge

ErisAcolyte-Chaos jester wrote:

Gods and godhood in Golorian are kind of bizzare thing. Given the fact that some people actually become gods within the setting(intentionally or unintentionally), there must be some way for people to become gods, though my guess is that there must be some thing to it.

Yes, but they became gods through story events, not through game mechanics. And once they became true gods, they passed beyond game mechanics. So if you're looking for a games mechanics answer, it does not exist.


Start doing science! Make a character that studies the paths of the mortals-become-gods and attempts to create a coherent science from the evidence!

That sounds like some good plot.


Umbral Reaver wrote:

Start doing science! Make a character that studies the paths of the mortals-become-gods and attempts to create a coherent science from the evidence!

That sounds like some good plot.

Not science but MAD SCIENCE!!!!! (Cue lightning)

Grand Lodge

Umbral Reaver wrote:

Start doing science! Make a character that studies the paths of the mortals-become-gods and attempts to create a coherent science from the evidence!

That sounds like some good plot.

Unfortunately the only physical evidence is the crow of melted steel left behind by Iomedae's ascension, and the Pathfinders stole (and lost) it.

Liberty's Edge

I would say semi-godhood for the sake of argument is around level 30(20 regular, 10 mythic tier). At that point, a tarrasque is only an issue due to size, as the characters are also near indestructible and unstoppable. After that, their just racking up points. Lesser gods are around this tier, as the full gods are way into the god tier of upgrades(though one wonders what might happen if a cleric or war-priest ascended).

Normally this takes more than a lifetime for one character to ascend, and most never ascend. And for this reason, we have various villains trying to make a fast track to ascension through sheer levels of power, massive numbers sacrifices, or other dark shenanigans. Which is why we have to stop them.

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