Need help with a new subsystem I'm thinking of-


Homebrew and House Rules


I've been thinking up something akin to the Tome of Battle, but slightly less powerful and more versatile.

Primarily, I'm thinking it like this: take the Vitalizing Spellpoint Variant,, double the granted spell points, and, instead of granting spells, grant them these things I call "Tricks"

Tricks are split into four catagories- Skill Tricks, Ability Tricks, Warmups, and Inherent Tricks.

Skill Tricks are tricks performed via making a skill check- An example would be a Practiced Surgion trick, that granted you the ability to use your skill to heal 1d6 damage per 5 you beat a DC 15 skill check. Maybe Disarm as a swift action by making a DC 20+CR of opponent Slight of hand check?

Ability Tricks: These are more combat oriented- Basically, they're nifty in-combat tricks- Such as, let's say, trading your first iterative attack for the ability to move half your move speed, have everyone gain a AoO to completely alter their position and cause them to be confused. Standard Action attacks that deal status effects, and alter the battlefield, that sort of thing.

Warmups are pretty much buffs from other classes, only taking a minute or five to perform, and lasting a minute to thirty in return.

Inherent Tricks is the odd-one out: They aren't really TRICKS so much as just flat bonuses and a replacement for WBL. A level two one might grant a +2 enhancement bonus to an ability score, or to AC, or something akin to that.

Just want a bit of feedback and ideas.

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