| haremlord |
Okay, here's the character I threw together for a friend's game.
Human Bloodrager (Primalist: Aberrant bloodline) 10/Champion 3
-- Classes --
Bloodrager (Primalist) (10)
Champion (3)
-- Stats --
Str: 18 [22]
Dex: 13
Con: 18
Int: 7
Wis: 13
Cha: 11
-- Weapons --
unarmed(+16/+11, 1d3+13, )
grappling(+28,see below)
--
-- Armor --
studded leather +1 (brawler; with spikes) (+4 to AC, +5 max dex, no armor penalty, no spell fail)
-- Feats --
1 power attack
1 raging vitality
3 arcane strike (retrained at 5th)
4 eschew materials
5 blooded arcane strike
6 improved grapple
7 greater grapple
9 improved unarmed strike
9 rapid grappler
Tier Mythic Feat
1 improved unarmed strike
3 arcane strike, mythic
-- Special Abilities --
Traits: Optimistic Gambler, Community-Minded
Bloodrager (Primalist: Aberrant bloodline)
Rage Powers: Brawler; Hurling, lesser; Hurling
Raging grappler
Staggering Strike
Bloodrage: 26 rounds/day
Fast movement
Uncanny dodge, Improved
Blood sanctuary
DR 2/-
Mythic Abilities
Hard to Kill
Mythic Power (9)
Surge +1d6
Fleet Charge
Limitless Range
Amazing Initiative
Uncanny Grapple
Recuperation
Master Grappler
-- Equipment --
armor studded leather +1 (brawling) + spikes
belt belt of mighty hurling, lesser +4 (+ heavyload)
hands gauntlets of the skilled maneuver (grapple)
shoulders tentacle cloak
muleback cords (tattoo)
-- Notes --
When raging, unarmed goes up to +18/+13 1d6+15, grappling goes up to +30 and deals damage when successfully starting a grapple
Throw 10'/tier (30'), limitless range: x5, 150')
Crush 1d6 lethal/tier (3d6), or 1d8 nonlethal/tier (3d8)
Swing 1d8+12
Grapple (Standard action), Maintain (Move action), Rapid Grapple (Swift action)
Hurling: Medium (2 hands), Small (1 hand), 60' range increment
Hurling: Small (2 hands), Tiny (1 hand), 110' range increment
It should be pointed out that I am never actually going play this character, but I have a few questions about it. The point was to put together as many oddities together into one character, to make my friends laugh, but still using the rules provided (25 point stat build, 10th level, 3rd tier mythic).
Here are the fun questions:
1) I put 4 points into Cha from level & race because I wasn't sure if the "ability to cast arcane spells" prerequisite for Arcane Strike meant that you needed to be of a class and high enough level to cast spells, or if you also have to have a high enough stat to allow it too. Do you need at least a Charisma of 11 in order to use arcane strike as a bloodrager?
2) Does arcane strike work for unarmed for a non-monk? I assume so, but not sure.
3) What about when using a victim as a weapon (with uncanny grappling)? Can you use arcane strike with them? Do you deal the extra damage to both the grappled victim as well as your target?
4) What happens when you are under the affect of a multi-round arcane strike (through blooded arcane strike or mythic arcane strike) and you use a new weapon? Does it get the bonus or does it need to be reactivated to get it? Since blooded arcane strike isn't activated (it's automatic when you enter bloodrage), does that matter?
5) Assuming you can use it when wielding a person and you have mythic arcane strike, can you grant the person a weapon enchantment? If so, do they also take the affect of the weapon enchantment when you hit someone else with it? I ask because, according to master grappler, this character deals 1d8+(1.5 str)+tier when using someone as a weapon against the target and the person being used... so would that also include arcane strike and weapon enchantments?
6) Again, assuming you can use arcane strike on people and also on hurled objects (which can be people), what if you put returning on it? :D
7) I've also assumed that Limitless Range affects Uncanny Grapple's thrown ability, but does it?
7a) Oh. And since you have no maximum range with thrown weapons, you can throw people to the moon, right? ;)
8) Do the traits Community Minded and Opportunistic Gambler effect bloodrage?
I know that there are people who don't like the Primalist. Like I said, I don't really plan on playing this character, but a lot of the