Illithid Feats


Homebrew and House Rules


Ok so I'm running a particularly high power campaign. Pathfinder, 3.5 upon approval, custom race building from advanced race guide, 30 racial points each, a free +2CR template each, Mythic Progression, and we are going to be playing levels 10-30. It is going to be a long term camapaign of truly epic proportions in the MTG universe of Ravnica.

Ok now on to the meat of the question, having set the bar for where our power level is at. One of the characters is an uber arcane/psionic enchanter/telepath/thrallherd etc, with Illithid blood in his parentage. However, fluff wise we like the idea of his feeding being more in vein with the vampire hybrids in Blade 2. Predator style face splitting and whatnot. I have been looking at the Illithid line of feats for awhile now and considering if we can work them in with him because Illithid Extraction feat is really in line with what we envision for him, however the tentacles really dont fit him at all and 7 feats just to get to extraction really is alot. So I am considering removing the Illithid Grapple x4 feat requirements from the line and just letting him take Illithid Heritage, Illithid Compulsion, and Illithid Extraction instead. Is three feats a fair price to be able to get 2d4 non stackable PP from draining people of their intelligence of is it too much? This is a very very high power campaign but I am still very much concerned with balance. So let me know what you all think.


The other idea we had fluff wise for his draining effect was more similar to the Wraith species from Stargate Atlantis.

Sczarni

2 people marked this as a favorite.

You probably want this thread moved to the homebrew forum, then.

I've gone ahead and flagged it for you =)


Ahh yes. Guess I clicked on the wrong section. Good catch.


bump in hope of some help. Man the homebrew section must be really dead. I get way more responses in the rules section to my posts.


Sounds like its going to be a quite high-powered game.

I'd let him take the feat - I doubt it will be overpowered compared to the mythic rules or psionic powers he will be using anyway.


It does only provide a maximum of 8 temporary hp. I mean he does have alot of options as far as people following him around to act as portable PP batteries, since he is a Brainjacker extraordinaire, but at the same time, it takes to long to be of any use in combat which is good. Yeah I guess its not all the OP really. Hell it does take one pretty bad feat and one decent one to even qualify anyways, and it fits his story really well.

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