Magic Gauntlet Creation


Advice


Alright gents, so, right now, I've been going through the ropes trying to figure out what and all to do with my current players who are going through Dracula's castle. I was looking at their wealth per level, and presently our poor oracle has the least of the gold, and they've all just reached level 8.

What that basically means for him is that, at level 8, which requires you to have 33,000 gold, or roughly that in items, he has very little. Particularly, he has about 20,000 gold total, mostly because his character has shirked the need for other things.

However! The reason for this is because he is an oracle based entirely on keeping the party nice and alive, which is a good thing, I guess, but apart from the occasional chain of perdition and blessing of fervor he doesn't have much to offer the party. As a result, I had the thought of giving him a particularly tailored magic item; a Gauntlet.

Now, making a gauntlet with charges is simple enough, I think... I'm fairly certain you can make a gauntlet without an enhancement bonus have a magical ability, like a glove, so that's nice. Tell me if I'm wrong. Regardless, this current setup takes into consideration the idea that you don't make the gauntlet a +1, albeit it will be masterwork because that's easy to add... and who knows. He might actually hit something.

Anyways, here's my dilemma.

The price to make an item capable of casting a spell over and over and over again, is Spell level x Caster level x 1,800gp and that's easy enough to understand, although a cape of the mountebank isn't the best example on the srd... (Since it has charges). Fortunately, the gauntlet I want to make actually does have charges.

However that's the issue. I want it to be an item that has a "Pool" of charges, with multiple options regarding that single charge. Only 2 options, however. Cure moderate wounds and Align Weapon, Communal.

The question is, is giving the gauntlet options free? Or do I make the exact same gauntlet and add 50% to the price of that gauntlet and slam the 2 prices together?

Or, do I just add 50% more price to the overall item to signify the extra option? I could understand if the weapons had 2 different charges, 1 for each spell, but he could essentially use either one...

Or should I just treat the gauntlet like a staff in price? I'm confused. I can't treat it like a staff, however, because the 1 charge comes back automatically every single day because of the "Use per day".

Some assistance would be appreciated.


Alright, so step one is to see if something similar exists.

Drinking Horn of Bottomless Valor? Chaos Emerald? Cube of Force? Mask of the Mantis?

Horn is simultaneous cast, probably not helpful. Aid, Enlarge Person, Heroism. 1,800 x (1x1+2x3+5x3) / (5/3) (which would actually be three separate 3/day Aid, Enlarge Person, and Heroism items) actually ends up at 23,760, pretty close to the actual price. The item is slotless but I don't actually think it gets the slotless adjustment because you have to have it in hand to use it (using the wielded? slot).

Chaos Emerald is... chaotic. It regains a charge a day (on average) and casts Entropic Shield, Lesser Confusion, Magic Circle Against Law, and Chaos Hammer. 1,800 x (1x1+1x1+3x5+4x7) is 81,000, waaaaay too much. Maybe make it 1/day? That gives us 16,200, too little. Plus Chaos Hammer takes 2 charges, more like a staff. Let's just move on.

Cube of Force. You know what, screw this one. Just no.

Mask of the Mantis has 3 charges and can use a charge for Darkvision, Deathwatch, See Invisibility, or a +5 to Perception. It's also super tied to some fluff, but screw that this is the closest we're going to get. The effects are a first level (1,800), a second level (10,800), a second level (10,800), and a 2,500 gp item. Making it 3/day is 15,540, too much. You know what, making it a 3/day of just a second level spell costs more than this item (6,480). It's probably too cheap. On the other hand it's the closest to what you want.

Honestly, probably just price it based on the highest level spell. If you're worried it's too cheap tack on another 50%. But seriously, the closest we have to a real example is cheaper than an item that casts only one of its spells with every charge.

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