Divvox2
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I've got a PFS brawler and am trying to figure out how an item interaction would work. Here's the two items in question:
Cestus - I use them as my backup weapon because I never have to draw them, they let me bypass damage resistance types, and leave my hands free for grappling and disarming.
Gauntlets of the Skilled Maneuver - Hand-slot wondrous item. Adds +2 to a combat maneuver.
My Question: Can I wear both of these? The name is Gauntlet, which is a weapon, but it's not a weapon, it's a wondrous item. If they are ruled compatible, can someone draw that out for me? It needs to happen. If they are not ruled compatible, can you (PFS legally) get them made out of special materials? Finally, slightly off-topic, is there any interaction issue with Cestus and regular glove wondrous items?
| Syrus Terrigan |
I'm still learning the Pathfinder system, so some of what I say here may be invalid or of little help. Also, I have zero PFS experience. That being said, though --
1) Worst-case scenario: add 1.5x the cost of the gauntlets to the cestus, and you've got both in one slot, no questions asked. It's in CRB.
2) Best-case scenario: I've never heard of a magical longsword keeping someone from gaining the benefit of gloves of dexterity before (yeah, played a lot of 3.x); nor have I heard of a pair of bracers or gloves failing to provide their benefits to someone wielding a shield. I see little problem with it.
I would think that the single greatest line of argumentation for both sides of the question would regard action economy. On one hand, you can opt in/out of attacks or maneuvers (I'm making the distinction based upon the idea of either damaging or controlling a foe) at split-second speed; on the other, every time your character chooses to attack for damage, the bonus from the gloves is frequently not going to come into play, and every time you perform a maneuver, you're not damaging a foe (generally speaking).
3) Compromise: one cestus, two gauntlets. You may not be able to apply maximum pressure to an engaged foe in all situations, but there's never a time that you can't do *something* relevant. Two hands free for grappling or disarming, one weapon always ready to help overcome a significant hurdle.
Again, I'm a bit out of my depth, but I believe these three options are the ones any good DM/GM would arrive at. PFS, as I understand, is an altogether different beastie, though. I hope it works out for you.