How much damage to inflict when someone runs into something?


Rules Questions


Is there a rule regarding how much damage is inflicted if something runs into an object?

For example, if there is a blind individual that performs a move action into a wall, what happens?

Let's add some permutations to this example.

What if the individual used a charge action? What about a run action?

What if they ran into another person?

What if they ran into a pane of glass?

What about individuals with different movement speeds? Does a monk with 70 ft. move speed run into a wall faster than a dwarf with 20 ft. move speed using the same action?


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TempusAvatar wrote:
Is there a rule regarding how much damage is inflicted if something runs into an object?

Other than the falling rules, no.

TempusAvatar wrote:
For example, if there is a blind individual that performs a move action into a wall, what happens?

He stops.

TempusAvatar wrote:
What if the individual used a charge action? What about a run action?

They stop.

TempusAvatar wrote:
What if they ran into another person?

Overrun or bullrush.

TempusAvatar wrote:
What if they ran into a pane of glass?

Glass has a hardness of 1 and 1 hit-point per inch of thickness. See the damaging objects rules.

Or this one with math in it down near the bottom.

TempusAvatar wrote:
What about individuals with different movement speeds? Does a monk with 70 ft. move speed run into a wall faster than a dwarf with 20 ft. move speed using the same action?

Yes, but the additional speed has no effect beyond that built into skills like Jump.

The search engine is your friend ! Use it to find other threads like this one about running into a wall covered by an illusion.

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