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We had roughly the same difficulty as 0-4A. We were not able to close the Dinosaur Corral 2 times in a row because we failed the combat check - and Meliski didn't have the 2nd power feat to let the Luckstone ability apply to anyone at his location (we missed the Combat check by 1 twice!)
But it was okay in the end because I had a Lizard, negating the second part of the Villain's check, and the Kraken's d12 Strength bonus saved us several times.
I'm a little worried because we have less time to explore the locations fully and grab some goodies, and I'm worried because we've only found a single 4 Ally in the 2 scenarios we encountered (actually, I think we found a 2nd 4 Ally that we couldn't get with double blessings, but that was just bad luck)
I only need a 4 weapon at the moment (and really only the Runechill Hatchet), but my mates need 4 spells badly. Major Cure or Holy Feast on Meliski would have been amazing for us. Safe Harbor on Radillo would be a nice to have I guess. I luckily pulled the Lizard on the random Ally this time for Radillo.
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Agna, Flenta, Zarlova, Merisiel, and I (as Amaryllis) went adventuring to Dinosaur Land a couple days ago. We were looking for some really huge dino whose name I can't spell, so I'll just call it M&M.
We split up among the islands so I learned most of this later and forgot a bunch of it. What I do remember is that Agna's animals and Flenta's general coolness stomped the Corral, Merisiel and Zarlova stomped another location, and I played support and setup along with beating up a monster or two.
When we started up on our second set of islands, Zarlova and Agna found the giant dinosaur! We decided to leave it alone for now and spend time making sure it wouldn't be able to escape from us when we went after it. While doing so, we were able to grab two high-level Spells: Control Weather and Burning Servant!
After Agna talked the M&M dinosaur down, we found another clue to the rum stash! Or something like that? I missed it because I'd found a really cute black kitty cat I decided to keep! Awww....
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I've been surprised how quickly a couple of spell upgrades (3s and 4s) and a Role card with a power have swung my Amaryllis from primarily a combat character to more of a support character. I've spent a lot more time playing Blessings and the Farglass and casting Scrying, Good Omen, Black Spot, and Swipe in support than exploring with combat spells at the ready.
I got something I decided to keep from a random draw reward! Party time! ;)
Our group is sorely in need of Item upgrades. Blessings would be welcome as well, but they're pretty few and far between.
I've been playing with using Character Tents instead of sheets. This week I tried out half-sheet tents, giving a panel that's 4.25" tall and 5.5" wide. Here's pics of this week's Amaryllis: Front - Back
I think this is the format I'm going to go with. Next is laying out the Skills/Cards/Powers tables myself so I can rearrange them to fit the available space.
Back to SotR next time! :)
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Played this again this week, trying to help catch up two players. Unfortunately, no Agna and thus nobody had a great shot at Survival checks. Also unfortunate was having a bad roll vs. the villain take away a round of turns. On the last turn we got a second chance, but missed a temp close check. Ah, well. At least one of us got a Blessing 3 out of it.
Tough going here in Adventure 4. :(