Dwarven Bulldozer / Cannonball Questions


Rules Questions


I am currently participating in a LV8/MT2 campaign where my dwarf's primary attack is jumping forty feet into the air and body slamming onto a spiked tower shield on my opponents, courtesy of the aerial assault/mythic paragon combo at first tier. My questions on this thread are primarily to verify that I am using my character correctly.

First, does titanic armor count as being one size larger for slam damage?

I know tower shields cannot be used to shield bash, but is a slam with a spiked tower shield legal? More specifically, when I charge and jump into the air, can I land on a spiked tower shield on top of someone and do a nice chunk of damage?

Presuming that these both are true, how much damage would I be doing? My GM has ruled that I am considered incredibly dense for the purpose of falling damage, hence...
3d6 (normal medium creature)
4d6 (density=more damage, per GM)
6d6 (titanic increase)
8d6 (when enlarged by titanic)
+appropriately sized damage for spikes
+2d6 (rhino hide enchantment)

Also, are there rules somewhere for getting hit by a cannonball in terms of getting knocked down? I charged a 20ft tall creature and hit it in the head/chest area, how would I knock them prone with that? Would it be bullrush, trip, or something else? Would I have to intentionally try to knock them down or can momentum do that?

Thanks in advance!


Titantic Armor wrote:
A suit of armor with the titanic ability is almost comically oversized, though the effect is superficial and the interior fits a creature normally, with no adjustments necessary. A creature wearing titanic armor is considered one size category larger for the purpose of using or being affected by special attacks that depend on size, such as swallow whole and trample. Once per day on command, the wearer can increase her size as if using enlarge person (even if the wearer is not humanoid) for 1 minute. In addition, once per minute as a free action the wearer can add the armor's enhancement bonus to a single Strength check or combat maneuver check, or to her CMD against a single combat maneuver. Because of its great bulk, the armor check penalty of titanic armor is increased by an amount equal to its enhancement bonus.
You only count as one size larger for being affected by special attacks, unless you used the 1/day enlarge person beforehand.
Aerial Assault wrote:
You can charge at creatures in the air, or leap across obstacles as part of a charge. When making a charge attack, you can expend one use of mythic power to include a single Acrobatics check made to jump, adding 10 feet per tier to the height or distance you jump. You take no falling damage from the height gained as part of this leap. If your attack hits, you may deal an amount of additional damage equal to the falling damage appropriate for the height you reached. Alternatively, you may replace your melee attack from this charge with a grapple check. If you successfully grapple a creature, you bring it to the ground with you at the end of your jump, and it takes an appropriate amount of falling damage for the height it was at when you grappled it.

Mythic Paragon counts you as 2 tiers higher for mythic abilities, feats and spells.

With aerial assault you're only making a normal charge attack with extra damage for the distance you fell (based on falling rules, not falling object rules). You are not treating yourself as a falling object. You only knock things down if you choose to grapple them instead of making an attack and then only if they actually take "falling damage" from you pulling them to the ground (if you take damage from falling you fall prone at the end). You can't hurl yourself this way because the only rules for throwing objects at people are:

Falling Objects wrote:
Dropping an object on a creature requires a ranged touch attack. Such attacks generally have a range increment of 20 feet. If an object falls on a creature (instead of being thrown), that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object. Falling objects that are part of a trap use the trap rules instead of these general guidelines.

You can't make a ranged touch at the end of a charge normally, and the other option is you targeting a square and not a creature (and thus none of the extra stuff from aerial assault would trigger).

A tower shield is not a weapon. You can only use it as an improvised weapon. If you're saying you put shield spikes on it, shield spikes say: "You can't put spikes on a buckler or a tower shield." A tower shield as a weapon is no different than a table or door, that is, not much of one.

You need to use the trip combat maneuver or something else that says that it knocks them prone to knock someone prone. I think the called shots system may have something that does it too? Momentum doesn't do anything in Pathfinder, otherwise a charge would give you a variable bonus to attack based on distance traveled.


In other words, all of this is a completely bogus idea outside the realm of this particular GM's game, which I'm not at all surprised at. Thanks for the info!

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