Save-Or-Suck Arcanist Attempt


Advice


This is my attempt at the title above. Currently on the fence between characters and just playing around with them to see how they'd do. This is one of two arcanists I'm interested in, the other being an occult arcanist.

The idea for this build is to amp the DC of various spells one wouldn't want to fail a save against. For this, I've chosen Conjuration and Necromancy as the two primary schools to focus on.

SOS Human Arcanist lv. 5:

Stats -
STR: 8
DEX: 14
CON: 12
INT: 21 (+2 Racial bonus, +1 4th level bonus)
WIS: 10
CHA: 8

Arcane Pool: 11 (3+lv. 5+3 extra arcane pool)

Feats
lv. 1
Spell Focus (Conjuration)
Spell Focus (Necromancy)
lv. 3
Improved Initiative
lv. 5
Extra Resevoir

Exploits:
lv. 1
Potent Magic
lv. 3
Quick Study
lv. 5
Familiar (Green Sting Scorpion)

Spells:
1st:
Grease [DC = 17. 19 with potent magic use]
Snowball [DC = 17. 19 with potent magic use]
Mage Armor
Shield
Vanish
Silent Image [DC = 16. 18 with potent magic use]
Color Spray [DC = 16. 18 with potent magic use]
Burning Hands
Thunderstomp [DC = 16. 18 with potent magic use]
Unseen Servant
Ray of Enfeeblement [DC = 17. 19 with potent magic use]
Ray of Sickening [DC = 17. 19 with potent magic use]
Obscuring Mist [FCB]
Feather Fall [FCB]

2nd:
Create Pit [DC = 18. 20 with potent magic use]
Blindness / Deafness [DC = 18. 20 with potent magic use]
Ghoul Touch [DC = 18. 20 with potent magic use]
Invisibility

Maybe not as strong as the occult arcanist, but a 20DC create pit or blindness (with potent magic) will be rough on the enemy. The extra reservoir will make it so that he has more spells to potent with. Familiar gives us another boost to initiative letting us have a solid chance at going first and ending things quickly. Later on, we'll pick up Persistent Metamagic, making life hell for enemies.

Honestly one could build this onto the occult arcanist chasis and have summons for when things look a bit too "hearty".

Thoughts? Any ideas on how to further up the DCs? Better spells to potent?

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