| Mathius |
My PC's are in his domain and decided to take a ship in the port of Beachcomber. Joilis Raffles showed up with a crew to extort the PCs for pirating without his permission on his island.
I have house rule that allows players to use sense motive to determine the CR of foe. Since I wanted this to be a RP encounter I came back with 12 for Jolis. Well it turned into combat at the end to the last session. I have a week to come up with a fun hard combat.
I have 5 PCs of 7th level. I want them to have to deal with an APL +5 encounter on their own. The PC's low level allies can deal with JR's.
I would like to avoid a TPK but my player's know what they did and chose to do it anyway. They are okay with TPK if it happens. If JR wins and not all the PCs are dead the others can carry on and recruit new PCs or raise their friends. JR will not kill them all unless forced. He would rather they work for him.
For JR I am think of doing two weapon fighting with thrown weapons using full WBL. As support I am thinking of using 7th level wizard with NPC wealth, and two 5th body guard style halflings.
The bodyguards (combat reflexes, body guard, in harms way, extra traits (helpful, friend of fools) should make hurting JR quite difficult. I am thinking reach weapons and built to take a hit. If I go pure fighter I would have 2 more feats to use. I need at least 1 level of fighter to have enough feats.
The wizard will have already used a bunch of spells to buff JR. I want him as an emergency dim door. I am not sure I if should make him be debuff, or blasty in combat. I am leaning towards debuff.
If anyone wants to help with few builds that would be awesome.
| Mathius |
halfling fighter 12
CN small humaniod (halfling) (fleet of foot)
Init +11
s 14 (12+2e) D 22(15+2r+3l+2e)(24 with cat's grace) C 14(12+2e) I 12 W 16(14+2e) Ch 11
AC = 10 +10 armor +7 dex +2 deflection +2 natural +1 luck +1 size +1haste= 34[each bodyguard can add 5 more]
Attack= 12 +7 dex +1 size +2 WF +4 weapon training +1 haste -2 twf -2 rapid shot -4 deadly aim=
19/19/19/19/14/14/9/9 (+1 within 30')
Damage= 1dx+ 2str +4 spec +4 training +8 deadly aim=1dx+18(19 within 30)
Feats
point blank shot
rapid shot
precise shot
deadly aim
improved initiative
quick draw
TWF
ITWF
GTWF
WF
GWF
WS
GWS
Mithral O-yoroi +3 of comfort (this should have dex of +7 and no ACP with armor training 3) 15K
Ring of protection +2 8K
Amulet of natural armor +2 8k
clock of resistance + 3 9k
boots of haste 12K
Jingassa of the fortunate solider 5K
belt of Physical Perfection 16K
Headband of inspired wisdom +2 4k
gloves of dueling 15K
16K remaining
I am not sure if I should go with daggers or darts or both since. I could have the wizard use abundant ammo and greater magic weapon on some darts but then he has no melee ability.