Anti-mage Bloodrager...


Advice


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Casters are extremely powerful in pathfinder - this is true.

They can bend reality via wish/miracle, resurrect the dead, cross planar borders, fool the senses, divine the future...

But this post is not about casters.

This is about a mundance PC(*mundane* being defined as "cannot cast spells, does not use UMD to emulate spellcasting) who wants to kill spellcasters as efficiently as possible.

Here is my attempt - any advice is appreciated.

Magekiller build:
Dwarf (Untouchable, Primalist) Bloodrager

15-Pointbuy:

16 STR(10 pts)
14 DEX(5 pts)
14 CON(2 pts, +2 racial)
10 INT(0 pts)
14 WIS(2 pts, +2 racial)
5 CHA(-4 pts, -2 racial)

Alternate Racial Traits:
Giant Hunter, Rock-Stepper, Xenophobic

Traits: Glory of Old, Reactionary

Favored Class bonus: Extra rounds of Rage or +HP

1st: Bloodrage, Bloodline(Arcane), Bloodline Power(Disruptive Bloodrage), Fast Movement(+10'); Steel Soul
2nd: Uncanny Dodge
3rd: Blood Sanctuary; Improved Initiative
4th: Rage Powers(Superstition, Witch Hunter), Raging Resistance(8+CL), +1 STR
5th: Improved Uncanny Dodge; Power Attack
6th: Bloodline feat(Combat Reflexes)
7th: Raging Resistance(9+CL), DR 1/-; Lunge
8th: Bloodline Power(Greater Arcane Bloodrage), +1 STR
9th: Bloodline feat(Disruptive); Improved Sunder
10th: Raging Resistance(10+CL), DR 2/-
11th: Greater Bloodrage; Greater Sunder
12th: Bloodline feat(Spellbreaker), Rage Powers(Spell Sunder, Come and Get Me), +1 STR
13th: Raging Resistance(11+CL), DR 3/-; Dazing Assault
14th: Resistance Control, Indomitable Will
15th: Bloodline feat(Iron Will); Teleport Tactician
16th: Bloodline Power(True Arcane Bloodrage), Raging Resistance(12+CL), DR 4/-, +1 STR
17th: Tireless Bloodrage; Celestial Obedience(Arqueros)
18th: Bloodline feat(Quick Draw)
19th: DR 5/-, Reckless Rage
20th: Mighty Bloodrage, Bloodline Power(Caster's bane), +1 STR

-------------------------------

Snapshots at L1, L4, L8, L12, L16, L20:
1st level: We have base saves at +4/+2/+2; with a bunch of conditional modifiers...
+2 to Fort/Will if raging
+3 vs poison(Hardy+Glory of Old)
+5 vs spells(Steel Soul+Glory of Old)
+1 vs mind-affecting(Xenophobic; this doesn't apply to fear effects!)
------------------------------
4th level: We have SR 12, and base saves at +6/+3/+3; with a bunch of conditional modifiers...
+2 to Fort/Will if raging
+3 vs poison(Hardy+Glory of Old)
+8 vs spells(Steel Soul+Glory of Old+Superstitious)
+10 vs spells from allies(see above, +Blood Sanctuary)
+1 vs mind-affecting(Xenophobic; this doesn't apply to fear effects!)

We also have +2 to dmg vs spellcasters(Witchhunter) and +8 Initiative(+4 feat, +2 trait, +2 Dex)
-----------------------------
8th level: We have SR 17, and base saves at +8/+4/+4; with a bunch of conditional modifiers...
+2 to Fort/Will if raging
+3 vs poison(Hardy+Glory of Old)
+9 vs spells(Steel Soul+Glory of Old+Superstitious)
+11 vs spells from allies(see above, +Blood Sanctuary)
+1 vs mind-affecting(Xenophobic; this doesn't apply to fear effects!)

We also have +3 to dmg vs spellcasters(Witchhunter) and +8 Initiative(+4 feat, +2 trait, +2 Dex),
we use a 2-handed reach weapon with Combat Reflexes, Power Attack and Lunge; we have Displacement or Haste to augment the rage.
-----------------------------
12th level: We have SR 22, and base saves at +10/+6/+6; with a bunch of conditional modifiers...
+3 to Fort/Will if raging
+3 vs poison(Hardy+Glory of Old)
+10 vs spells(Steel Soul+Glory of Old+Superstitious)
+12 vs spells from allies(see above, +Blood Sanctuary)
+1 vs mind-affecting(Xenophobic; this doesn't apply to fear effects!)

We also have +4 to dmg vs spellcasters(Witchhunter) and +8 Initiative(+4 feat, +2 trait, +2 Dex),
we use a 2-handed reach weapon with Combat Reflexes, Power Attack and Lunge; we have Displacement or Haste to augment the rage; We have Spell Sunder, We have Come and Get Me, which allows us to counterstrike in melee
-----------------------------
16th level: We have SR 28, and base saves at +12/+7/+9; with a bunch of conditional modifiers...
+3 to Fort/Will if raging
+3 vs poison(Hardy+Glory of Old)
+11 vs spells(Steel Soul+Glory of Old+Superstitious)
+13 vs spells from allies(see above, +Blood Sanctuary)
+1 vs mind-affecting(Xenophobic; this doesn't apply to fear effects!)
+4 vs enchantment(Indomitable will)

We also have +5 to dmg vs spellcasters(Witchhunter) and +8 Initiative(+4 feat, +2 trait, +2 Dex),
we use a 2-handed reach weapon with Combat Reflexes, Power Attack and Lunge; we have Displacement/Haste and Beast Shape IV/Form of the Dragon I/Transformation to augment the rage; We have Spell Sunder, We have Come and Get Me, which allows us to counterstrike in melee; we have Dazing Assault, which turns melee attacks into potential disables; we have Teleport Tactician which allows us to AoO any casters that try to teleport away
----------------------------
20th level: We have SR 32, and base saves at +14/+8/+10; with a bunch of conditional modifiers...
+4 to Fort/Will if raging
+3 vs poison(Hardy+Glory of Old)
+12 vs spells(Steel Soul+Glory of Old+Superstitious)
+14 vs spells from allies(see above, +Blood Sanctuary)
+1 vs mind-affecting(Xenophobic; this doesn't apply to fear effects!)
+4 vs enchantment(Indomitable will)

We also have +6 to dmg vs spellcasters(Witchhunter) and +8 Initiative(+4 feat, +2 trait, +2 Dex),
we use a 2-handed reach weapon with Combat Reflexes, Power Attack and Lunge; we have Displacement/Haste and Beast Shape IV/Form of the Dragon I/Transformation to augment the rage; We have Spell Sunder, We have Come and Get Me, which allows us to counterstrike in melee; we have Dazing Assault, which turns melee attacks into potential disables; we have Teleport Tactician which allows us to AoO any casters that try to teleport away, we can AoO casters who cast defensively(Caster's bane), we can AoO anyone who charges us(Celestial Obedience - Arqueros)

The saves above are WITHOUT MAGIC ITEMS.

You can probably assume a +5 cloak of resistance, and improved ability scores, and other items that increase your defenses - a Rod of Dwarven might improves your racial bonus to saves by +1, for example.

-------------------------

I need advice concerning:
*Equipment, especially useful magic items; please refrain from suggesting wands/scrolls to be used via UMD.

*Ranged options

*Mobility options

*Anything useful vs spellcasters that I missed

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