| BigNorseWolf |
Dolomite: Dwarven Arcanist (Blade adept)
A mountain dwarf from the frozen north. His Grandmother was killed trying to kill a monster plaguing the Raptor scale people. A botched resurrection attempt by their shaman put her soul in her axe. Dolomite has joined the pathfinder society in hopes of learning enough arcane lore to fix the problem himself, because that's the only way to do it right.
And there's no way he's explaining this to grandpa.
Str 17
Dex 8
Con 18
Int 15
Wis 9
Cha 5
Traits: Accelerated drinker, Magical Lineage shocking grasp (boring but practical)
Feats:
1st: Tribal scars: Raptor scale (+6hp and 5 feet of movement)
3rd: Weapon Focus: Dwarven Axe (Boring, but I need every +hit I can get)
5th: Hardy
7th: Intensify Spell
9th: breadth of experience?
The basic plan: I'm going to be hit anyway. May as well have the HP for it until I can throw up Mirror Images.
I really don't care if the build is optimal, just good enough to have some fun with. I'm deliberately picking a bad archetype just to see what I can do with it.
Spells: (Axe works as an arcane bond to pull something out of the spellbook 1/day)
Infernal healing
Shocking grasp
Mage armor
expeditious retreat
Truestrike
| SillyGuy |
Let's see...
FCB: +HP
Traits: Glory of Old, Reactionary
You could play as Arcanist(Blade Adept) from 1-5; then pick up a level of Fighter at 6th, then advance as Eldritch Knight from 7th-16th, then continue as Blade Adept for the last 4 levels if you want to sacrifice 2 spellcasting levels for more BAB and HP; this puts you at 18th-level casting and BAB +15.
As pure Blade Adept, I'd do something like this...
Favored class bonus: +HP
1st: Arcane Reservoir, Cantrips, Consume Spells, Sword Bond(Dwarven Waraxe); Tribal Scars
2nd:
3rd: Sentient Sword(Dwarven Waraxe); Toughness
4th: +1 STR
5th: Exploit: Arcane Weapon; Extra Exploit(Spell Strike)
6th:
7th: Exploit: Metamagic Knowledge(Intensify Spell); Extra Exploit(Student of the Blade - WF(Dwarven Waraxe))
8th: +1 INT